import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((400, 400)) # фон rect(screen, (200, 200, 200), (0, 0, 400, 400)) # лицо circle(screen, (255, 255, 0), (200, 200), 120) circle(screen, (0, 0, 0), (200, 200), 120, 3) # глаза circle(screen, (255, 0, 0), (160, 180), 25) circle(screen, (0, 0, 0), (160, 180), 10) circle(screen, (255, 0, 0), (240, 180), 20) circle(screen, (0, 0, 0), (240, 180), 8) # брови polygon(screen, (0, 0, 0), [(110,130), (190,150), (180,160), (100,140)]) polygon(screen, (0, 0, 0), [(290,130), (210,150), (220,160), (300,140)]) # рот rect(screen, (0, 0, 0), (150, 250, 100, 25)) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()