import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((800, 500)) def pezag(screen): # небо rect(screen, (230, 200, 160), (0, 0, 800, 500)) # дальний фон rect(screen, (240, 210, 190), (0, 200, 800, 80)) # солнце circle(screen, (255, 230, 0), (400, 150), 60) # горы задний план polygon(screen, (250, 150, 50), [(0,250), (200,120), (350,260), (600,130), (800,250)]) # средний слой polygon(screen, (180, 70, 50), [(0,350), (150,300), (250,360), (400,310), (600,370), (800,320), (800,500), (0,500)]) # передний слой rect(screen, (170, 130, 140), (0, 380, 800, 120)) pezag(screen) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()