From ef3f80babb197db9b78666cbf839df0eb1d3a6ad Mon Sep 17 00:00:00 2001 From: 24_PetrovIA <24_PetrovIA@iux.local> Date: Wed, 18 Mar 2026 14:15:02 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A3=D0=B4=D0=B0=D0=BB=D0=B8=D1=82=D1=8C=20ha?= =?UTF-8?q?re.py?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- hare.py | 65 --------------------------------------------------------- 1 file changed, 65 deletions(-) delete mode 100644 hare.py diff --git a/hare.py b/hare.py deleted file mode 100644 index 68a91d6..0000000 --- a/hare.py +++ /dev/null @@ -1,65 +0,0 @@ -import pygame -from pygame.draw import * - -pygame.init() - -FPS = 30 -screen = pygame.display.set_mode((400, 400)) - -# Цвета -WHITE = (255, 255, 255) -GRAY = (200, 200, 200) -BLACK = (0, 0, 0) -BROWN = (139, 69, 19) - -def draw_body(surface, x, y, width, height, color): - ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) - -def draw_head(surface, x, y, size, color): - circle(surface, color, (x, y), size // 2) - -def draw_ear(surface, x, y, width, height, color): - ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) - -def draw_leg(surface, x, y, width, height, color): - ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) - -def draw_hare(surface, x, y, width, height, color): - body_width = width // 2 - body_height = height // 2 - body_y = y + body_height // 2 - draw_body(surface, x, body_y, body_width, body_height, color) - - head_size = height // 4 - head_y = y - head_size // 2 - draw_head(surface, x, head_y, head_size, color) - - ear_height = height // 3 - ear_y = y - height // 2 + ear_height // 2 - for ear_x in (x - head_size // 4, x + head_size // 4): - draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color) - - leg_height = height // 16 - leg_y = y + height // 2 - leg_height // 2 - for leg_x in (x - width // 4, x + width // 4): - draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) - -# Рисуем зайца -draw_hare(screen, 200, 200, 200, 300, GRAY) - -# Глаза и нос - НАХОДЯТСЯ ВНЕ ФУНКЦИИ -circle(screen, BLACK, (170, 150), 5) # левый глаз -circle(screen, BLACK, (230, 150), 5) # правый глаз -circle(screen, BLACK, (200, 170), 3) # носик - -pygame.display.update() -clock = pygame.time.Clock() -finished = False - -while not finished: - clock.tick(FPS) - for event in pygame.event.get(): - if event.type == pygame.QUIT: - finished = True - -pygame.quit()