import pygame from pygame.draw import* pygame.init() FPS = 30 screen = pygame.display.set_mode((400,400)) WHITE = (255, 255, 255) GRAY = (200, 200, 200) BLACK = (0, 0, 0) BROWN = (139, 69, 19) #Рисунок def draw_body(surface, x, y, width, height, color): ''' Рисует тело ''' ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) def draw_head(surface, x, y, size, color): ''' Рисует голову ''' circle(surface, color, (x, y), size // 2) def draw_ear(surface, x, y, width, height, color): ''' Рисует ухо ''' ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) def draw_leg(surface, x, y, width, height, color): ''' Рисует ногу ''' ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) def draw_hare( surface, x, y, width, height, color): ''' Рисует зайца ''' body_width = width // 2 body_height = height // 2 body_y = y + body_height // 2 draw_body(surface, x, body_y, body_width, body_height, color) head_size = height // 4 draw_head(surface, x, y-head_size // 2, head_size, color) ear_height = height // 3 ear_y = y - height // 2 + ear_height // 2 for ear_x in (x-head_size // 4, x + head_size // 4): draw_ear (surface, ear_x, ear_y, width // 8, ear_height, color) leg_height = height // 16 leg_y =y + height // 2 - leg_height // 2 for leg_x in (x - width // 4, x + width // 4): draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) draw_hare(screen, 200, 200, 200, 400, BROWN) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()