80 lines
2.5 KiB
Python
80 lines
2.5 KiB
Python
import pygame
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from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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# Цвета
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WHITE = (255, 255, 255)
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GRAY = (200, 200, 200)
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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def draw_body(surface, x, y, width, height, color):
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"""Рисует тело зайца."""
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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"""Рисует голову зайца."""
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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"""Рисует ухо зайца."""
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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"""Рисует ногу зайца."""
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare(surface, center_x, center_y, total_width, total_height, color):
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"""
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Рисует зайца на экране.
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Параметры:
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surface: поверхность для рисования
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center_x, center_y: координаты центра изображения
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total_width, total_height: ширина и высота изображения
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color: цвет зайца
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"""
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# Тело
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body_width = total_width // 2
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body_height = total_height // 2
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body_y = center_y + body_height // 2
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draw_body(surface, center_x, body_y, body_width, body_height, color)
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# Голова
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head_size = total_height // 4
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head_y = center_y - head_size // 2
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draw_head(surface, center_x, head_y, head_size, color)
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# Уши
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ear_height = total_height // 3
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ear_y = center_y - total_height // 2 + ear_height // 2
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ear_width = total_width // 8
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draw_ear(surface, center_x - head_size // 4, ear_y, ear_width, ear_height, color)
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draw_ear(surface, center_x + head_size // 4, ear_y, ear_width, ear_height, color)
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# Ноги
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leg_height = total_height // 16
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leg_y = center_y + total_height // 2 - leg_height // 2
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leg_width = total_width // 4
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draw_leg(surface, center_x - total_width // 4, leg_y, leg_width, leg_height, color)
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draw_leg(surface, center_x + total_width // 4, leg_y, leg_width, leg_height, color)
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# Рисуем зайца
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draw_hare(screen, 200, 200, 200, 400, BROWN)
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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