Обновить rabit2.py
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132
rabit2.py
132
rabit2.py
@@ -5,57 +5,83 @@ from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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screen = pygame.display.set_mode((600, 600))
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clock = pygame.time.Clock()
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# ================= ORIGINAL FUNCTIONS =================
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def draw_body(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare(surface, x, y, width, height, color):
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# тело
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body_width = width // 2
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body_height = height // 2
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body_y = y + body_height // 2
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draw_body(surface, x, body_y, body_width, body_height, color)
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# пузико
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circle(surface, (255, 255, 255), (x, body_y), body_width // 4)
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# голова
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head_size = height // 4
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head_y = y - head_size // 2
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draw_head(surface, x, head_y, head_size, color)
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# уши
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ear_height = height // 3
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ear_y = y - height // 2 + ear_height // 2
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for ear_x in (x - head_size // 4, x + head_size // 4):
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draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color)
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# задние лапы
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leg_height = height // 16
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leg_y = y + height // 2 - leg_height // 2
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for leg_x in (x - width // 4, x + width // 4):
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draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
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# Глаза (белки)
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# ПЕРЕДНИЕ лапы (перерисовал нормально — как овальные лапки снизу)
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front_w = width // 8
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front_h = height // 10
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front_y = y + height // 5
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# делаем их более «лежащими» и аккуратными
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# сначала рисуем лапы
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ellipse(surface, color, (x - width // 5 - front_w//2, front_y, front_w, front_h))
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ellipse(surface, color, (x + width // 5 - front_w//2, front_y, front_w, front_h))
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# затем поверх — ТОЛЬКО розовые подушечки (полностью перекрывают центр)
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circle(surface, (255, 220, 220), (x - width // 5, front_y + front_h//2), front_h//3)
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circle(surface, (255, 220, 220), (x + width // 5, front_y + front_h//2), front_h//3)
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# небольшие "подушечки" (деталь)
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circle(surface, (255, 220, 220), (x - width // 5, front_y + front_h//2), front_h//4)
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circle(surface, (255, 220, 220), (x + width // 5, front_y + front_h//2), front_h//4)
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# хвостик
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circle(surface, color, (x + body_width // 2, body_y), body_width // 8)
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# глаза
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eye_y = head_y - head_size // 8
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eye_radius = head_size // 8
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for eye_x in (x - head_size // 6, x + head_size // 6):
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circle(surface, (255, 255, 255), (eye_x, eye_y), eye_radius)
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circle(surface, (0, 0, 0), (eye_x, eye_y), eye_radius // 2)
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# Зрачки
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pupil_radius = eye_radius // 2
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for pupil_x in (x - head_size // 6, x + head_size // 6):
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circle(surface, (0, 0, 0), (pupil_x, eye_y), pupil_radius)
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# Блики в глазах
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spark_radius = pupil_radius // 3
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for spark_x in (x - head_size // 6 - 2, x + head_size // 6 - 2):
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circle(surface, (255, 255, 255), (spark_x, eye_y - 2), spark_radius)
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# Носик (розовый треугольник)
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# нос
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nose_y = head_y + head_size // 8
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polygon(surface, (255, 150, 150), [
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(x, nose_y),
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@@ -63,55 +89,55 @@ def draw_hare(surface, x, y, width, height, color):
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(x + head_size // 8, nose_y + head_size // 12)
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])
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# Ротик
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line(surface, (150, 100, 100),
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(x, nose_y + head_size // 16),
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(x, nose_y + head_size // 8), 2)
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# Немного румянца на щечках
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blush_radius = head_size // 10
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for cheek_x in (x - head_size // 4, x + head_size // 4):
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circle(surface, (255, 200, 200), (cheek_x, nose_y + head_size // 24), blush_radius)
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# ================= EXTRA OBJECTS =================
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# Усики
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whisker_y = nose_y + head_size // 24
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whisker_length = head_size // 4
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for i in range(3):
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# Левые усики
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line(surface, (100, 100, 100),
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(x - head_size // 10, whisker_y + i * 2),
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(x - whisker_length - head_size // 10, whisker_y - head_size // 10 + i * 2), 1)
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# Правые усики
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line(surface, (100, 100, 100),
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(x + head_size // 10, whisker_y + i * 2),
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(x + whisker_length + head_size // 10, whisker_y - head_size // 10 + i * 2), 1)
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# Передние лапки (две маленькие) - с обводкой
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front_leg_width = width // 12
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front_leg_height = height // 8
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front_leg_y = y + height // 6
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# Левая передняя лапка (с обводкой)
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ellipse(surface, (0, 0, 0), (x - width // 6 - front_leg_width // 2,
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front_leg_y - front_leg_height // 2,
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front_leg_width, front_leg_height), 1)
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# Правая передняя лапка (с обводкой)
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ellipse(surface, (0, 0, 0), (x + width // 6 - front_leg_width // 2,
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front_leg_y - front_leg_height // 2,
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front_leg_width, front_leg_height), 1)
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def draw_sun(surface):
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circle(surface, (255, 220, 0), (520, 80), 40)
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draw_hare(screen, 200, 200, 200, 400, (200, 200, 200))
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def draw_cloud(surface, x, y):
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circle(surface, (255, 255, 255), (x, y), 20)
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circle(surface, (255, 255, 255), (x + 20, y), 25)
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circle(surface, (255, 255, 255), (x + 40, y), 20)
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def draw_house(surface):
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rect(surface, (200, 150, 100), (50, 350, 120, 120))
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polygon(surface, (150, 75, 0), [(50, 350), (110, 300), (170, 350)])
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def draw_carrot(surface, x, y):
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polygon(surface, (255, 120, 0), [(x, y), (x - 10, y + 30), (x + 10, y + 30)])
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line(surface, (0, 200, 0), (x, y), (x, y - 15), 3)
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def draw_grass(surface):
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for i in range(0, 600, 10):
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line(surface, (0, 180, 0), (i, 580), (i + 5, 560), 2)
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# ================= DRAW =================
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screen.fill((255, 255, 255))
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draw_sun(screen)
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draw_cloud(screen, 150, 80)
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draw_cloud(screen, 250, 60)
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draw_house(screen)
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draw_carrot(screen, 450, 500)
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draw_grass(screen)
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# один кролик
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draw_hare(screen, 300, 300, 200, 400, (200, 200, 200))
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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# ================= LOOP =================
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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running = False
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pygame.quit()
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