From e2db2215b22567c4d55dab85566e13a28089ab70 Mon Sep 17 00:00:00 2001 From: vlitvintseva <24_LitvintsevaVD@iux.local> Date: Wed, 18 Mar 2026 11:07:27 +0300 Subject: [PATCH] =?UTF-8?q?=D0=BA=D1=80=D0=BE=D0=BB=D0=B8=D0=BA=3F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- rabit.py | 53 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100755 rabit.py diff --git a/rabit.py b/rabit.py new file mode 100755 index 0000000..f78b68d --- /dev/null +++ b/rabit.py @@ -0,0 +1,53 @@ +#!/usr/bin/env python3 +import pygame +from pygame.draw import * + +pygame.init() + +FPS = 30 +screen = pygame.display.set_mode((400, 400)) + +def draw_body(surface, x, y, width, height, color): + ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) + +def draw_head(surface, x, y, size, color): + circle(surface, color, (x, y), size // 2) + +def draw_ear(surface, x, y, width, height, color): + ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) + +def draw_leg(surface, x, y, width, height, color): + ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) + +def draw_hare(surface, x, y, width, height, color): + body_width = width // 2 + body_height = height // 2 + body_y = y + body_height // 2 + draw_body(surface, x, body_y, body_width, body_height, color) + + head_size = height // 4 + draw_head(surface, x, y - head_size // 2, head_size, color) + + ear_height = height // 3 + ear_y = y - height // 2 + ear_height // 2 + for ear_x in (x - head_size // 4, x + head_size // 4): + draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color) + + leg_height = height // 16 + leg_y = y + height // 2 - leg_height // 2 + for leg_x in (x - width // 4, x + width // 4): + draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) + +draw_hare(screen, 200, 200, 200, 400, (200, 200, 200)) + +pygame.display.update() +clock = pygame.time.Clock() +finished = False + +while not finished: + clock.tick(FPS) + for event in pygame.event.get(): + if event.type == pygame.QUIT: + finished = True + +pygame.quit()