diff --git a/rabit2.py b/rabit2.py index 21f1695..3629d06 100755 --- a/rabit2.py +++ b/rabit2.py @@ -6,112 +6,125 @@ pygame.init() FPS = 30 screen = pygame.display.set_mode((400, 400)) +clock = pygame.time.Clock() -def draw_body(surface, x, y, width, height, color): - ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) +# === 1. Словарь цветов === +COLORS = { + "WHITE": (255, 255, 255), + "BLACK": (0, 0, 0), + "NOSE": (255, 150, 150), + "MOUTH": (150, 100, 100), + "BLUSH": (255, 200, 200), + "WHISKERS": (100, 100, 100), + "BODY": (200, 200, 200) +} -def draw_head(surface, x, y, size, color): - circle(surface, color, (x, y), size // 2) +# === 2. Словарь размеров и пропорций === +SIZES = { + "body_ratio": 0.5, + "head_ratio": 0.25, + "ear_ratio": 1/3, + "leg_ratio": 1/16, + "eye_ratio": 1/8, + "blush_ratio": 1/10, + "front_leg_w_ratio": 1/12, + "front_leg_h_ratio": 1/8 +} -def draw_ear(surface, x, y, width, height, color): - ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) +# === 3. Подфункции для частей тела === +def draw_body(surface, x, y, width, height, color=None): + ellipse(surface, color, (x - width // 4, y, width // 2, height // 2)) -def draw_leg(surface, x, y, width, height, color): - ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) +def draw_head(surface, x, y, width, height, color=None): + head_size = int(height * SIZES["head_ratio"]) + circle(surface, color, (x, y - head_size // 2), head_size // 2) -def draw_hare(surface, x, y, width, height, color): - body_width = width // 2 - body_height = height // 2 - body_y = y + body_height // 2 - draw_body(surface, x, body_y, body_width, body_height, color) +def draw_ears(surface, x, y, width, height, color=None): + head_size = int(height * SIZES["head_ratio"]) + ear_h = int(height * SIZES["ear_ratio"]) + ellipse(surface, color, (x - head_size // 4 - width // 16, y - height // 2, width // 8, ear_h)) + ellipse(surface, color, (x + head_size // 4 - width // 16, y - height // 2, width // 8, ear_h)) - head_size = height // 4 +def draw_eyes(surface, x, y, width, height, color=None): # color необязательный + head_size = int(height * SIZES["head_ratio"]) + eye_r = int(head_size * SIZES["eye_ratio"]) + eye_y = y - head_size // 2 - head_size // 8 + + circle(surface, COLORS["WHITE"], (x - head_size // 6, eye_y), eye_r) + circle(surface, COLORS["WHITE"], (x + head_size // 6, eye_y), eye_r) + circle(surface, COLORS["BLACK"], (x - head_size // 6, eye_y), eye_r // 2) + circle(surface, COLORS["BLACK"], (x + head_size // 6, eye_y), eye_r // 2) + circle(surface, COLORS["WHITE"], (x - head_size // 6 - 2, eye_y - 2), eye_r // 6) + circle(surface, COLORS["WHITE"], (x + head_size // 6 - 2, eye_y - 2), eye_r // 6) + +def draw_nose_mouth(surface, x, y, width, height, color=None): + head_size = int(height * SIZES["head_ratio"]) head_y = y - head_size // 2 - draw_head(surface, x, head_y, head_size, color) - - ear_height = height // 3 - ear_y = y - height // 2 + ear_height // 2 - for ear_x in (x - head_size // 4, x + head_size // 4): - draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color) - - leg_height = height // 16 - leg_y = y + height // 2 - leg_height // 2 - for leg_x in (x - width // 4, x + width // 4): - draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) - - # Глаза (белки) - eye_y = head_y - head_size // 8 - eye_radius = head_size // 8 - for eye_x in (x - head_size // 6, x + head_size // 6): - circle(surface, (255, 255, 255), (eye_x, eye_y), eye_radius) - - # Зрачки - pupil_radius = eye_radius // 2 - for pupil_x in (x - head_size // 6, x + head_size // 6): - circle(surface, (0, 0, 0), (pupil_x, eye_y), pupil_radius) - - # Блики в глазах - spark_radius = pupil_radius // 3 - for spark_x in (x - head_size // 6 - 2, x + head_size // 6 - 2): - circle(surface, (255, 255, 255), (spark_x, eye_y - 2), spark_radius) - - # Носик (розовый треугольник) nose_y = head_y + head_size // 8 - polygon(surface, (255, 150, 150), [ + + polygon(surface, COLORS["NOSE"], [ (x, nose_y), (x - head_size // 8, nose_y + head_size // 12), (x + head_size // 8, nose_y + head_size // 12) ]) + line(surface, COLORS["MOUTH"], (x, nose_y + head_size // 16), (x, nose_y + head_size // 8), 2) - # Ротик - line(surface, (150, 100, 100), - (x, nose_y + head_size // 16), - (x, nose_y + head_size // 8), 2) +def draw_blush_whiskers(surface, x, y, width, height, color=None): + head_size = int(height * SIZES["head_ratio"]) + head_y = y - head_size // 2 + nose_y = head_y + head_size // 8 - # Немного румянца на щечках - blush_radius = head_size // 10 - for cheek_x in (x - head_size // 4, x + head_size // 4): - circle(surface, (255, 200, 200), (cheek_x, nose_y + head_size // 24), blush_radius) + blush_r = int(head_size * SIZES["blush_ratio"]) + circle(surface, COLORS["BLUSH"], (x - head_size // 4, nose_y + head_size // 24), blush_r) + circle(surface, COLORS["BLUSH"], (x + head_size // 4, nose_y + head_size // 24), blush_r) - # Усики whisker_y = nose_y + head_size // 24 - whisker_length = head_size // 4 + whisker_len = head_size // 4 for i in range(3): - # Левые усики - line(surface, (100, 100, 100), - (x - head_size // 10, whisker_y + i * 2), - (x - whisker_length - head_size // 10, whisker_y - head_size // 10 + i * 2), 1) - # Правые усики - line(surface, (100, 100, 100), - (x + head_size // 10, whisker_y + i * 2), - (x + whisker_length + head_size // 10, whisker_y - head_size // 10 + i * 2), 1) + line(surface, COLORS["WHISKERS"], + (x - head_size // 10, whisker_y + i * 2), + (x - whisker_len - head_size // 10, whisker_y - head_size // 10 + i * 2), 1) + line(surface, COLORS["WHISKERS"], + (x + head_size // 10, whisker_y + i * 2), + (x + whisker_len + head_size // 10, whisker_y - head_size // 10 + i * 2), 1) - # Передние лапки (две маленькие) - с обводкой - front_leg_width = width // 12 - front_leg_height = height // 8 - front_leg_y = y + height // 6 +def draw_front_legs(surface, x, y, width, height, color=None): + fw = int(width * SIZES["front_leg_w_ratio"]) + fh = int(height * SIZES["front_leg_h_ratio"]) + fy = y + height // 6 - # Левая передняя лапка (с обводкой) - ellipse(surface, (0, 0, 0), (x - width // 6 - front_leg_width // 2, - front_leg_y - front_leg_height // 2, - front_leg_width, front_leg_height), 1) + ellipse(surface, color, (x - width // 6 - fw // 2, fy - fh // 2, fw, fh)) + ellipse(surface, COLORS["BLACK"], (x - width // 6 - fw // 2, fy - fh // 2, fw, fh), 1) - # Правая передняя лапка (с обводкой) - ellipse(surface, (0, 0, 0), (x + width // 6 - front_leg_width // 2, - front_leg_y - front_leg_height // 2, - front_leg_width, front_leg_height), 1) + ellipse(surface, color, (x + width // 6 - fw // 2, fy - fh // 2, fw, fh)) + ellipse(surface, COLORS["BLACK"], (x + width // 6 - fw // 2, fy - fh // 2, fw, fh), 1) +# === 4. Словарь функций частей тела === +PARTS = { + "body": draw_body, + "head": draw_head, + "ears": draw_ears, + "eyes": draw_eyes, + "nose_mouth": draw_nose_mouth, + "blush_whiskers": draw_blush_whiskers, + "front_legs": draw_front_legs +} -draw_hare(screen, 200, 200, 200, 400, (200, 200, 200)) +# === 5. Главная функция, объединяющая все части === +def draw_hare(surface, x, y, width, height, color): + for part in ["body", "head", "ears", "eyes", "nose_mouth", "blush_whiskers", "front_legs"]: + PARTS[part](surface, x, y, width, height, color) +# === РИСУЕМ === +screen.fill(COLORS["WHITE"]) +draw_hare(screen, 200, 200, 200, 400, COLORS["BODY"]) pygame.display.update() -clock = pygame.time.Clock() -finished = False +finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True -pygame.quit() +pygame.quit() \ No newline at end of file diff --git a/smile.py b/smile.py index b9845bd..8f0757b 100755 --- a/smile.py +++ b/smile.py @@ -10,8 +10,7 @@ screen=pygame.display.set_mode((500,500)) def smile(screen): rect(screen, (230,200,160), (0, 0, 500, 500)) #фон circle(screen, (255, 255, 0), (250, 250), 230) #основа - rect(screen, (0, 0, 0), (150, 400, 200, 25)) #рот - polygon(screen, (0, 0, 0), [(100, 25), (225, 125), (200, 150), (75, 50)]) #левая бровь + rect(screen, (0, 0, 0), (150, 400, 200, 25)) polygon(screen, (0, 0, 0), [(400, 50), (425, 75), (300, 175), (275, 150)]) #правая бровь def eye(y):