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YP_2026_litvintseva/draw1.py

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#!/usr/bin/env python3
import pygame
from pygame.draw import *
pygame.init()
FPS = 30
screen = pygame.display.set_mode((800, 500))
def pezag(screen):
# Небо
rect(screen, (230, 200, 160), (0, 0, 800, 500))
# дальний фон
rect(screen, (240, 210, 190), (0, 200, 800, 80))
# солнце
circle(screen, (255, 230, 0), (400, 150), 60)
# горы задний план
polygon(screen, (250, 150, 50), [(0,250), (200,120), (350,260), (600,130), (800,250)])
# средний слой
polygon(screen, (180, 70, 50), [(0,350), (150,300), (250,360), (400,310), (600,370), (800,320), (800,500), (0,500)])
# передний слой
rect(screen, (170, 130, 140), (0, 380, 800, 120))
# Вызов функции отрисовки
pezag(screen)
pygame.display.update()
clock = pygame.time.Clock()
finished = False
while not finished:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
pygame.quit()