forked from 24_OskinEA/YP_2026_oskin
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91
ol.py
Executable file
91
ol.py
Executable file
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#!/usr/bin/env python3
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import pygame
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from pygame.draw import *
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import math
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((900, 900))
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pygame.display.set_caption("BIG STRAIGHT HARE")
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clock = pygame.time.Clock()
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# Colors
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WHITE = (255, 255, 255)
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GRAY = (230, 230, 230)
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DARK_GRAY = (180, 180, 180)
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PINK = (255, 210, 210)
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NOSE = (255, 120, 120)
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BLACK = (0, 0, 0)
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screen.fill(WHITE)
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cx, cy = 450, 420 # центр
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# SHADOW
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ellipse(screen, (200, 200, 200), (cx - 200, cy + 220, 400, 60))
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# BODY (строго по центру)
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ellipse(screen, GRAY, (cx - 150, cy, 300, 220))
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ellipse(screen, DARK_GRAY, (cx - 80, cy + 80, 160, 100))
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# HEAD (ровно над телом)
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circle(screen, GRAY, (cx, cy - 120), 120)
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# EARS (идеально симметричные)
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ellipse(screen, GRAY, (cx - 90, cy - 420, 70, 260))
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ellipse(screen, GRAY, (cx + 20, cy - 420, 70, 260))
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ellipse(screen, PINK, (cx - 70, cy - 400, 30, 200))
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ellipse(screen, PINK, (cx + 40, cy - 400, 30, 200))
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# EYES (одна линия)
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eye_y = cy - 150
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circle(screen, BLACK, (cx - 45, eye_y), 12)
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circle(screen, BLACK, (cx + 45, eye_y), 12)
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circle(screen, WHITE, (cx - 50, eye_y - 5), 4)
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circle(screen, WHITE, (cx + 40, eye_y - 5), 4)
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# NOSE (ровный и аккуратный)
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nose_y = cy - 90
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polygon(screen, NOSE, [
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(cx, nose_y),
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(cx - 12, nose_y + 14),
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(cx + 12, nose_y + 14)
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])
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# MOUTH (симметрия)
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line(screen, BLACK, (cx, nose_y + 14), (cx, nose_y + 28), 2)
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arc(screen, BLACK, (cx - 30, nose_y + 20, 30, 20), math.pi, 2*math.pi, 2)
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arc(screen, BLACK, (cx, nose_y + 20, 30, 20), math.pi, 2*math.pi, 2)
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# WHISKERS (зеркально)
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for side in [-1, 1]:
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for angle in [-10, 0, 10]:
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rad = math.radians(angle)
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line(screen, BLACK,
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(cx + side*10, nose_y + 10),
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(cx + side*(10 + 120*math.cos(rad)), nose_y + 10 + 40*math.sin(rad)), 2)
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# FRONT PAWS (симметрия)
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ellipse(screen, GRAY, (cx - 120, cy + 160, 90, 50))
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ellipse(screen, GRAY, (cx + 30, cy + 160, 90, 50))
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# BACK PAWS
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ellipse(screen, GRAY, (cx - 180, cy + 200, 120, 70))
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ellipse(screen, GRAY, (cx + 60, cy + 200, 120, 70))
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# TAIL
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circle(screen, GRAY, (cx + 160, cy + 80), 30)
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pygame.display.update()
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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