From a1b27e9e97001c22299f7f4b66d20f92922a269e Mon Sep 17 00:00:00 2001 From: 24_OskinEA <24_OskinEA@iux.local> Date: Wed, 18 Mar 2026 10:50:01 +0300 Subject: [PATCH] 1 --- sm.py | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 sm.py diff --git a/sm.py b/sm.py new file mode 100644 index 0000000..b9845bd --- /dev/null +++ b/sm.py @@ -0,0 +1,36 @@ +#!/usr/bin/env python3 + +import pygame +from pygame.draw import* + +pygame.init() +FPS=30 +screen=pygame.display.set_mode((500,500)) + +def smile(screen): + rect(screen, (230,200,160), (0, 0, 500, 500)) #фон + circle(screen, (255, 255, 0), (250, 250), 230) #основа + rect(screen, (0, 0, 0), (150, 400, 200, 25)) #рот + polygon(screen, (0, 0, 0), [(100, 25), (225, 125), (200, 150), (75, 50)]) #левая бровь + polygon(screen, (0, 0, 0), [(400, 50), (425, 75), (300, 175), (275, 150)]) #правая бровь + +def eye(y): + circle(screen, (255, 0, 0), (150, 200), 15+y) #радужка + circle(screen, (0, 0, 0), (150, 200), 15) #левый глаз + circle(screen, (255, 0, 0), (350, 200), 15+y) #радужка + circle(screen, (0, 0, 0), (350, 200), 15) #правый глаз + +smile(screen) +eye(10) + +pygame.display.update() +clock = pygame.time.Clock() +finish = False + +while not finish: + clock.tick(FPS) + for event in pygame.event.get(): + if event.type == pygame.QUIT: + finish = True + +pygame.quit()