forked from 24_OskinEA/YP_2026_oskin
Обновить ol.py
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163
ol.py
163
ol.py
@@ -7,110 +7,117 @@ pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((900, 900))
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pygame.display.set_caption("BIG STRAIGHT HARE")
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clock = pygame.time.Clock()
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WHITE = (255, 255, 255)
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GRAY = (230, 230, 230)
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DARK_GRAY = (180, 180, 180)
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PINK = (255, 210, 210)
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NOSE = (255, 120, 120)
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BLACK = (0, 0, 0)
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# COLORS (через список)
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COLORS = [
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(255, 255, 255), # 0 WHITE
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(230, 230, 230), # 1 GRAY
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(180, 180, 180), # 2 DARK_GRAY
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(255, 210, 210), # 3 PINK
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(255, 120, 120), # 4 NOSE
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(0, 0, 0) # 5 BLACK
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]
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screen.fill(WHITE)
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WHITE, GRAY, DARK_GRAY, PINK, NOSE, BLACK = COLORS
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cx, cy = 450, 420
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# SHADOW (через цикл зачем-то)
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for i in range(1):
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ellipse(screen, (200, 200, 200), (cx - 200, cy + 220, 400, 60))
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# BODY (дублирование через цикл)
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for i in range(2):
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ellipse(screen, GRAY, (cx - 150, cy, 300, 220))
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if i == 1:
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ellipse(screen, DARK_GRAY, (cx - 80, cy + 80, 160, 100))
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def draw_body(surface, x, y):
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ellipse(surface, GRAY, (x - 150, y, 300, 220))
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ellipse(surface, DARK_GRAY, (x - 80, y + 80, 160, 100))
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# HEAD (через странный цикл)
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for i in range(3):
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if i == 2:
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circle(screen, GRAY, (cx, cy - 120), 120)
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# EARS (ужас через список и лишнюю логику)
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ears = [(-90, -420), (20, -420)]
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for e in ears:
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for j in range(1):
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ellipse(screen, GRAY, (cx + e[0], cy + e[1], 70, 260))
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def draw_head(surface, x, y):
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circle(surface, GRAY, (x, y - 120), 120)
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inner = [(-70, -400), (40, -400)]
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for k in range(len(inner)):
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ellipse(screen, PINK, (cx + inner[k][0], cy + inner[k][1], 30, 200))
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# EYES (перегружено)
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eye_y = cy - 150
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coords = [-45, 45]
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for i in coords:
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circle(screen, BLACK, (cx + i, eye_y), 12)
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def draw_ears(surface, x, y):
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ellipse(surface, GRAY, (x - 90, y - 420, 70, 260))
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ellipse(surface, GRAY, (x + 20, y - 420, 70, 260))
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# блики (разные смещения вручную)
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circle(screen, WHITE, (cx - 50, eye_y - 5), 4)
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circle(screen, WHITE, (cx + 40, eye_y - 5), 4)
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ellipse(surface, PINK, (x - 70, y - 400, 30, 200))
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ellipse(surface, PINK, (x + 40, y - 400, 30, 200))
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# NOSE (через цикл из одного элемента)
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for i in range(1):
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ny = cy - 90
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polygon(screen, NOSE, [
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(cx, ny),
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(cx - 12, ny + 14),
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(cx + 12, ny + 14)
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def draw_eyes(surface, x, y):
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eye_y = y - 150
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circle(surface, BLACK, (x - 45, eye_y), 12)
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circle(surface, BLACK, (x + 45, eye_y), 12)
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circle(surface, WHITE, (x - 50, eye_y - 5), 4)
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circle(surface, WHITE, (x + 40, eye_y - 5), 4)
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def draw_nose(surface, x, y):
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ny = y - 90
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polygon(surface, NOSE, [
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(x, ny),
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(x - 12, ny + 14),
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(x + 12, ny + 14)
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])
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return ny
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# MOUTH (разбито и дублировано)
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line(screen, BLACK, (cx, ny + 14), (cx, ny + 28), 2)
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for i in range(2):
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if i == 0:
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arc(screen, BLACK, (cx - 30, ny + 20, 30, 20), math.pi, 2*math.pi, 2)
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else:
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arc(screen, BLACK, (cx, ny + 20, 30, 20), math.pi, 2*math.pi, 2)
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def draw_mouth(surface, x, ny):
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line(surface, BLACK, (x, ny + 14), (x, ny + 28), 2)
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arc(surface, BLACK, (x - 30, ny + 20, 30, 20), math.pi, 2 * math.pi, 2)
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arc(surface, BLACK, (x, ny + 20, 30, 20), math.pi, 2 * math.pi, 2)
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# WHISKERS (перегружено переменными)
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for side in [-1, 1]:
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for angle in [-10, 0, 10]:
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rad = math.radians(angle)
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x1 = cx + side * 10
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y1 = ny + 10
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x2 = cx + side * (10 + 120 * math.cos(rad))
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y2 = ny + 10 + 40 * math.sin(rad)
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line(screen, BLACK, (x1, y1), (x2, y2), 2)
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# FRONT PAWS (через странный список)
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paws = [(-120, 160), (30, 160)]
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for p in paws:
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ellipse(screen, GRAY, (cx + p[0], cy + p[1], 90, 50))
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def draw_whiskers(surface, x, ny):
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for side in [-1, 1]:
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for angle in [-10, 0, 10]:
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rad = math.radians(angle)
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x1 = x + side * 10
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y1 = ny + 10
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x2 = x + side * (10 + 120 * math.cos(rad))
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y2 = ny + 10 + 40 * math.sin(rad)
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line(surface, BLACK, (x1, y1), (x2, y2), 2)
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# BACK PAWS (копипаста)
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for i in range(2):
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if i == 0:
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ellipse(screen, GRAY, (cx - 180, cy + 200, 120, 70))
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else:
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ellipse(screen, GRAY, (cx + 60, cy + 200, 120, 70))
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# TAIL (бессмысленный цикл)
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for _ in range(5):
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if _ == 4:
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circle(screen, GRAY, (cx + 160, cy + 80), 30)
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def draw_paws(surface, x, y):
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ellipse(surface, GRAY, (x - 120, y + 160, 90, 50))
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ellipse(surface, GRAY, (x + 30, y + 160, 90, 50))
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ellipse(surface, GRAY, (x - 180, y + 200, 120, 70))
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ellipse(surface, GRAY, (x + 60, y + 200, 120, 70))
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def draw_tail(surface, x, y):
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circle(surface, GRAY, (x + 160, y + 80), 30)
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def draw_shadow(surface, x, y):
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ellipse(surface, (200, 200, 200), (x - 200, y + 220, 400, 60))
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def draw_hare(surface, x, y):
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draw_shadow(surface, x, y)
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draw_body(surface, x, y)
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draw_head(surface, x, y)
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draw_ears(surface, x, y)
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draw_eyes(surface, x, y)
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ny = draw_nose(surface, x, y)
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draw_mouth(surface, x, ny)
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draw_whiskers(surface, x, ny)
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draw_paws(surface, x, y)
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draw_tail(surface, x, y)
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screen.fill(WHITE)
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draw_hare(screen, cx, cy)
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pygame.display.update()
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running = True
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while running:
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clock.tick(FPS)
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# лишний цикл обработки событий
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events = pygame.event.get()
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for i in range(len(events)):
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if events[i].type == pygame.QUIT:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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