Final exam version with mass and speed
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@@ -3,11 +3,12 @@ import random
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class SpaceObject:
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def __init__(self, x, y, radius, color):
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def __init__(self, x, y, radius, color, mass=1.0):
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self.x = x
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self.y = y
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self.radius = radius
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self.color = color
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self.mass = mass
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def update(self):
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pass
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@@ -17,8 +18,8 @@ class SpaceObject:
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class Star(SpaceObject):
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def __init__(self, x, y, radius=34, color=(255, 185, 40), name="Star"):
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super().__init__(x, y, radius, color)
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def __init__(self, x, y, radius=34, color=(255, 185, 40), name="Star", mass=1.989e30):
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super().__init__(x, y, radius, color, mass)
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self.name = name
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self.planets = []
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@@ -46,13 +47,15 @@ class Star(SpaceObject):
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class Planet(SpaceObject):
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def __init__(self, star, orbit_number, orbit_radius, angle, speed, direction, radius=None, color=None):
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def __init__(self, star, orbit_number, orbit_radius, angle, speed, direction, radius=None, color=None, mass=None):
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self.star = star
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self.orbit_number = orbit_number
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self.orbit_radius = orbit_radius
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self.angle = angle
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self.speed = speed
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self.angular_speed = speed
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self.direction = direction
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self.linear_speed = abs(self.angular_speed * self.orbit_radius)
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if radius is None:
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radius = random.randint(8, 13)
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@@ -64,8 +67,11 @@ class Planet(SpaceObject):
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random.randint(90, 255),
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)
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if mass is None:
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mass = random.uniform(3.0e24, 8.0e24)
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x, y = self.calculate_position()
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super().__init__(x, y, radius, color)
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super().__init__(x, y, radius, color, mass)
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def calculate_position(self):
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x = self.star.x + math.cos(self.angle) * self.orbit_radius
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@@ -73,7 +79,7 @@ class Planet(SpaceObject):
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return x, y
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def update(self):
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self.angle += self.speed * self.direction
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self.angle += self.angular_speed * self.direction
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self.x, self.y = self.calculate_position()
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def draw_orbit(self, screen, pygame):
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