Files
Exam-Finale/solar_model.py
2026-06-22 18:49:13 +03:00

118 lines
3.4 KiB
Python

import math
import random
from solar_objects import Star, Planet
TICKET_CONFIG = {
"window": {
"width": 1200,
"height": 720,
"min_width": 850,
"min_height": 560,
},
"stars": [
{
"name": "Star 1",
"planet_count": 11,
"planets_per_orbit": 1,
"first_orbit": 48,
"orbit_step": 24,
"color": (255, 190, 40),
},
{
"name": "Star 2",
"planet_count": 12,
"planets_per_orbit": 2,
"first_orbit": 58,
"orbit_step": 38,
"color": (255, 150, 55),
},
],
"rules": {
"even_orbit_direction": -1,
"odd_orbit_direction": 1,
"orbits_must_intersect": True,
},
}
class SolarSystem:
def __init__(self, width=1200, height=720):
self.width = width
self.height = height
self.stars = []
self.show_orbits = True
self.paused = False
self.create_system()
self.resize(width, height)
def create_system(self):
self.stars = []
for star_data in TICKET_CONFIG["stars"]:
star = Star(0, 0, radius=34, color=star_data["color"], name=star_data["name"])
planet_count = star_data["planet_count"]
planets_per_orbit = star_data["planets_per_orbit"]
orbit_count = math.ceil(planet_count / planets_per_orbit)
created = 0
for orbit_number in range(1, orbit_count + 1):
orbit_radius = star_data["first_orbit"] + (orbit_number - 1) * star_data["orbit_step"]
direction = self.get_direction(orbit_number)
speed = 0.009 + orbit_number * 0.0007
base_angle = random.uniform(0, math.pi * 2)
for place in range(planets_per_orbit):
if created >= planet_count:
break
angle = base_angle + place * (2 * math.pi / planets_per_orbit)
planet = Planet(star, orbit_number, orbit_radius, angle, speed, direction)
star.add_planet(planet)
created += 1
self.stars.append(star)
def get_direction(self, orbit_number):
if orbit_number % 2 == 0:
return TICKET_CONFIG["rules"]["even_orbit_direction"]
return TICKET_CONFIG["rules"]["odd_orbit_direction"]
def resize(self, width, height):
self.width = width
self.height = height
center_x = width // 2
center_y = height // 2
distance = min(370, max(300, width // 3))
self.stars[0].set_position(center_x - distance // 2, center_y)
self.stars[1].set_position(center_x + distance // 2, center_y)
for star in self.stars:
for planet in star.planets:
planet.x, planet.y = planet.calculate_position()
def update(self):
if self.paused:
return
for star in self.stars:
star.update()
def draw(self, screen, pygame):
for star in self.stars:
star.draw(screen, pygame, self.show_orbits)
def toggle_pause(self):
self.paused = not self.paused
def toggle_orbits(self):
self.show_orbits = not self.show_orbits
def get_all_objects(self):
objects = []
for star in self.stars:
objects.append(star)
objects.extend(star.planets)
return objects