Final exam version

This commit is contained in:
2026-06-22 18:49:13 +03:00
commit b03800ab63
11 changed files with 454 additions and 0 deletions

6
.gitignore vendored Normal file
View File

@@ -0,0 +1,6 @@
venv/
__pycache__/
build/
dist/
*.spec
*.pyc

39
README.md Normal file
View File

@@ -0,0 +1,39 @@
# Solar System — билет №3
Программа моделирует систему из двух звезд.
У первой звезды 11 планет, на каждой орбите по одной планете.
У второй звезды 12 планет, на каждой орбите по две планеты.
Четные орбиты вращаются против часовой стрелки, нечетные — по часовой стрелке.
Орбиты двух звезд пересекаются, как указано в билете.
## Управление
- SPACE — пауза
- O — показать или скрыть орбиты
- S — сохранить состояние в файл
- ESC — выход
## Запуск на Linux
```bash
./run_linux.sh
```
## Сборка приложения на Linux
```bash
./build_linux_app.sh
```
Готовый файл появится в папке `dist`.
## Сборка exe на Windows
Запустить файл:
```text
build_windows_exe.bat
```
После сборки exe появится в папке `dist`.

BIN
SolarSystem Executable file

Binary file not shown.

57
UML_classes.puml Normal file
View File

@@ -0,0 +1,57 @@
@startuml
class SpaceObject {
x
y
radius
color
update()
draw()
}
class Star {
name
planets
add_planet()
set_position()
update()
draw()
}
class Planet {
star
orbit_number
orbit_radius
angle
speed
direction
calculate_position()
update()
draw_orbit()
draw()
}
class SolarSystem {
stars
show_orbits
paused
create_system()
resize()
update()
draw()
toggle_pause()
toggle_orbits()
}
class SolarApp {
system
handle_events()
draw_panel()
run()
}
SpaceObject <|-- Star
SpaceObject <|-- Planet
Star "1" o-- "many" Planet
SolarSystem "1" o-- "2" Star
SolarApp --> SolarSystem
@enduml

14
main.py Normal file
View File

@@ -0,0 +1,14 @@
from solar_model import SolarSystem, TICKET_CONFIG
from solar_vis import SolarApp
from solar_input import save_system_to_file
def main():
window = TICKET_CONFIG["window"]
system = SolarSystem(window["width"], window["height"])
app = SolarApp(system, save_system_to_file)
app.run()
if __name__ == "__main__":
main()

2
main.pyw Normal file
View File

@@ -0,0 +1,2 @@
from main import main
main()

18
solar_input.py Normal file
View File

@@ -0,0 +1,18 @@
from datetime import datetime
def save_system_to_file(system, filename="solar_state.txt"):
with open(filename, "w", encoding="utf-8") as file:
file.write(f"Saved: {datetime.now()}\n")
file.write(f"Paused: {system.paused}\n")
file.write(f"Show orbits: {system.show_orbits}\n\n")
for star in system.stars:
file.write(f"{star.name}: x={round(star.x, 2)}, y={round(star.y, 2)}, radius={star.radius}\n")
for planet in star.planets:
file.write(
f" Planet orbit={planet.orbit_number}, "
f"x={round(planet.x, 2)}, y={round(planet.y, 2)}, "
f"radius={planet.radius}, speed={round(planet.speed, 4)}\n"
)
file.write("\n")

117
solar_model.py Normal file
View File

@@ -0,0 +1,117 @@
import math
import random
from solar_objects import Star, Planet
TICKET_CONFIG = {
"window": {
"width": 1200,
"height": 720,
"min_width": 850,
"min_height": 560,
},
"stars": [
{
"name": "Star 1",
"planet_count": 11,
"planets_per_orbit": 1,
"first_orbit": 48,
"orbit_step": 24,
"color": (255, 190, 40),
},
{
"name": "Star 2",
"planet_count": 12,
"planets_per_orbit": 2,
"first_orbit": 58,
"orbit_step": 38,
"color": (255, 150, 55),
},
],
"rules": {
"even_orbit_direction": -1,
"odd_orbit_direction": 1,
"orbits_must_intersect": True,
},
}
class SolarSystem:
def __init__(self, width=1200, height=720):
self.width = width
self.height = height
self.stars = []
self.show_orbits = True
self.paused = False
self.create_system()
self.resize(width, height)
def create_system(self):
self.stars = []
for star_data in TICKET_CONFIG["stars"]:
star = Star(0, 0, radius=34, color=star_data["color"], name=star_data["name"])
planet_count = star_data["planet_count"]
planets_per_orbit = star_data["planets_per_orbit"]
orbit_count = math.ceil(planet_count / planets_per_orbit)
created = 0
for orbit_number in range(1, orbit_count + 1):
orbit_radius = star_data["first_orbit"] + (orbit_number - 1) * star_data["orbit_step"]
direction = self.get_direction(orbit_number)
speed = 0.009 + orbit_number * 0.0007
base_angle = random.uniform(0, math.pi * 2)
for place in range(planets_per_orbit):
if created >= planet_count:
break
angle = base_angle + place * (2 * math.pi / planets_per_orbit)
planet = Planet(star, orbit_number, orbit_radius, angle, speed, direction)
star.add_planet(planet)
created += 1
self.stars.append(star)
def get_direction(self, orbit_number):
if orbit_number % 2 == 0:
return TICKET_CONFIG["rules"]["even_orbit_direction"]
return TICKET_CONFIG["rules"]["odd_orbit_direction"]
def resize(self, width, height):
self.width = width
self.height = height
center_x = width // 2
center_y = height // 2
distance = min(370, max(300, width // 3))
self.stars[0].set_position(center_x - distance // 2, center_y)
self.stars[1].set_position(center_x + distance // 2, center_y)
for star in self.stars:
for planet in star.planets:
planet.x, planet.y = planet.calculate_position()
def update(self):
if self.paused:
return
for star in self.stars:
star.update()
def draw(self, screen, pygame):
for star in self.stars:
star.draw(screen, pygame, self.show_orbits)
def toggle_pause(self):
self.paused = not self.paused
def toggle_orbits(self):
self.show_orbits = not self.show_orbits
def get_all_objects(self):
objects = []
for star in self.stars:
objects.append(star)
objects.extend(star.planets)
return objects

89
solar_objects.py Normal file
View File

@@ -0,0 +1,89 @@
import math
import random
class SpaceObject:
def __init__(self, x, y, radius, color):
self.x = x
self.y = y
self.radius = radius
self.color = color
def update(self):
pass
def draw(self, screen, pygame):
pass
class Star(SpaceObject):
def __init__(self, x, y, radius=34, color=(255, 185, 40), name="Star"):
super().__init__(x, y, radius, color)
self.name = name
self.planets = []
def add_planet(self, planet):
self.planets.append(planet)
def set_position(self, x, y):
self.x = x
self.y = y
def update(self):
for planet in self.planets:
planet.update()
def draw(self, screen, pygame, show_orbits=True):
if show_orbits:
for planet in self.planets:
planet.draw_orbit(screen, pygame)
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.radius)
pygame.draw.circle(screen, (255, 230, 120), (int(self.x), int(self.y)), self.radius // 2)
for planet in self.planets:
planet.draw(screen, pygame)
class Planet(SpaceObject):
def __init__(self, star, orbit_number, orbit_radius, angle, speed, direction, radius=None, color=None):
self.star = star
self.orbit_number = orbit_number
self.orbit_radius = orbit_radius
self.angle = angle
self.speed = speed
self.direction = direction
if radius is None:
radius = random.randint(8, 13)
if color is None:
color = (
random.randint(40, 220),
random.randint(70, 230),
random.randint(90, 255),
)
x, y = self.calculate_position()
super().__init__(x, y, radius, color)
def calculate_position(self):
x = self.star.x + math.cos(self.angle) * self.orbit_radius
y = self.star.y + math.sin(self.angle) * self.orbit_radius
return x, y
def update(self):
self.angle += self.speed * self.direction
self.x, self.y = self.calculate_position()
def draw_orbit(self, screen, pygame):
pygame.draw.circle(
screen,
(160, 160, 160),
(int(self.star.x), int(self.star.y)),
int(self.orbit_radius),
1,
)
def draw(self, screen, pygame):
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.radius)

31
solar_state.txt Normal file
View File

@@ -0,0 +1,31 @@
Saved: 2026-06-22 18:02:46.891167
Paused: False
Show orbits: True
Star 1: x=415, y=360, radius=34
Planet orbit=1, x=385.28, y=397.69, radius=9, speed=0.0097
Planet orbit=2, x=391.79, y=428.16, radius=9, speed=0.0104
Planet orbit=3, x=509.95, y=345.83, radius=8, speed=0.0111
Planet orbit=4, x=302.54, y=318.14, radius=8, speed=0.0118
Planet orbit=5, x=364.99, y=224.96, radius=13, speed=0.0125
Planet orbit=6, x=582.78, y=368.53, radius=9, speed=0.0132
Planet orbit=7, x=373.14, y=172.62, radius=12, speed=0.0139
Planet orbit=8, x=554.07, y=194.72, radius=11, speed=0.0146
Planet orbit=9, x=652.36, y=324.47, radius=12, speed=0.0153
Planet orbit=10, x=245.7, y=562.57, radius=10, speed=0.016
Planet orbit=11, x=358.22, y=77.65, radius=11, speed=0.0167
Star 2: x=785, y=360, radius=34
Planet orbit=1, x=727.07, y=362.78, radius=12, speed=0.0097
Planet orbit=1, x=842.93, y=357.22, radius=9, speed=0.0097
Planet orbit=2, x=738.35, y=443.9, radius=8, speed=0.0104
Planet orbit=2, x=831.65, y=276.1, radius=8, speed=0.0104
Planet orbit=3, x=673.36, y=434.11, radius=10, speed=0.0111
Planet orbit=3, x=896.64, y=285.89, radius=8, speed=0.0111
Planet orbit=4, x=614.18, y=339.86, radius=13, speed=0.0118
Planet orbit=4, x=955.82, y=380.14, radius=11, speed=0.0118
Planet orbit=5, x=781.37, y=150.03, radius=12, speed=0.0125
Planet orbit=5, x=788.63, y=569.97, radius=10, speed=0.0125
Planet orbit=6, x=601.69, y=192.96, radius=13, speed=0.0132
Planet orbit=6, x=968.31, y=527.04, radius=12, speed=0.0132

81
solar_vis.py Normal file
View File

@@ -0,0 +1,81 @@
import pygame
from solar_model import TICKET_CONFIG
class SolarApp:
def __init__(self, system, save_callback):
pygame.init()
window = TICKET_CONFIG["window"]
self.width = window["width"]
self.height = window["height"]
self.min_width = window["min_width"]
self.min_height = window["min_height"]
self.screen = pygame.display.set_mode((self.width, self.height), pygame.RESIZABLE)
pygame.display.set_caption("Solar System")
self.clock = pygame.time.Clock()
self.font = pygame.font.Font(None, 27)
self.system = system
self.save_callback = save_callback
self.running = True
self.message = ""
def draw_text(self, text, x, y, color=(30, 30, 30)):
image = self.font.render(text, True, color)
self.screen.blit(image, (x, y))
def draw_panel(self):
panel = pygame.Surface((330, 205))
panel.set_alpha(230)
panel.fill((245, 245, 245))
self.screen.blit(panel, (15, 15))
self.draw_text("Билет 3", 30, 30)
self.draw_text("1 звезда: 11 планет", 30, 62)
self.draw_text("2 звезда: 12 планет", 30, 94)
self.draw_text("SPACE — пауза", 30, 126)
self.draw_text("O — орбиты", 30, 158)
self.draw_text("S — сохранить", 30, 190)
if self.system.paused:
self.draw_text("Пауза", 230, 30, (180, 0, 0))
if self.message:
self.draw_text(self.message, 30, 230, (0, 90, 0))
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.VIDEORESIZE:
self.width = max(self.min_width, event.w)
self.height = max(self.min_height, event.h)
self.screen = pygame.display.set_mode((self.width, self.height), pygame.RESIZABLE)
self.system.resize(self.width, self.height)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
elif event.key == pygame.K_SPACE:
self.system.toggle_pause()
elif event.key == pygame.K_o:
self.system.toggle_orbits()
elif event.key == pygame.K_s:
self.save_callback(self.system)
self.message = "Состояние сохранено"
def run(self):
while self.running:
self.clock.tick(60)
self.handle_events()
self.system.update()
self.screen.fill((255, 255, 255))
self.system.draw(self.screen, pygame)
self.draw_panel()
pygame.display.update()
pygame.quit()