From f5d679db689eb0c9dd2aeb205323fa1b2b59d949 Mon Sep 17 00:00:00 2001 From: 24_OskinEA <24_OskinEA@iux.local> Date: Wed, 18 Mar 2026 13:21:32 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9E=D0=B1=D0=BD=D0=BE=D0=B2=D0=B8=D1=82?= =?UTF-8?q?=D1=8C=20rabit2.py?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- rabit2.py | 133 +++++++++++++++++++++++------------------------------- 1 file changed, 57 insertions(+), 76 deletions(-) diff --git a/rabit2.py b/rabit2.py index 8203306..31ef579 100755 --- a/rabit2.py +++ b/rabit2.py @@ -5,83 +5,59 @@ from pygame.draw import * pygame.init() FPS = 30 -screen = pygame.display.set_mode((600, 600)) -clock = pygame.time.Clock() - -# ================= ORIGINAL FUNCTIONS ================= +screen = pygame.display.set_mode((400, 400)) def draw_body(surface, x, y, width, height, color): ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) - def draw_head(surface, x, y, size, color): circle(surface, color, (x, y), size // 2) - def draw_ear(surface, x, y, width, height, color): ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) - def draw_leg(surface, x, y, width, height, color): ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) - def draw_hare(surface, x, y, width, height, color): - # тело body_width = width // 2 body_height = height // 2 body_y = y + body_height // 2 draw_body(surface, x, body_y, body_width, body_height, color) - # пузико - circle(surface, (255, 255, 255), (x, body_y), body_width // 4) - - # голова head_size = height // 4 head_y = y - head_size // 2 draw_head(surface, x, head_y, head_size, color) - # уши ear_height = height // 3 ear_y = y - height // 2 + ear_height // 2 for ear_x in (x - head_size // 4, x + head_size // 4): draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color) - # задние лапы leg_height = height // 16 leg_y = y + height // 2 - leg_height // 2 for leg_x in (x - width // 4, x + width // 4): draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) - # ПЕРЕДНИЕ лапы (перерисовал нормально — как овальные лапки снизу) - front_w = width // 8 - front_h = height // 10 - front_y = y + height // 5 + # Добавляем детали - # делаем их более «лежащими» и аккуратными - # сначала рисуем лапы - ellipse(surface, color, (x - width // 5 - front_w//2, front_y, front_w, front_h)) - ellipse(surface, color, (x + width // 5 - front_w//2, front_y, front_w, front_h)) - - # затем поверх — ТОЛЬКО розовые подушечки (полностью перекрывают центр) - circle(surface, (255, 220, 220), (x - width // 5, front_y + front_h//2), front_h//3) - circle(surface, (255, 220, 220), (x + width // 5, front_y + front_h//2), front_h//3) - - # небольшие "подушечки" (деталь) - circle(surface, (255, 220, 220), (x - width // 5, front_y + front_h//2), front_h//4) - circle(surface, (255, 220, 220), (x + width // 5, front_y + front_h//2), front_h//4) - - # хвостик - circle(surface, color, (x + body_width // 2, body_y), body_width // 8) - - # глаза + # Глаза (белки) eye_y = head_y - head_size // 8 eye_radius = head_size // 8 for eye_x in (x - head_size // 6, x + head_size // 6): circle(surface, (255, 255, 255), (eye_x, eye_y), eye_radius) - circle(surface, (0, 0, 0), (eye_x, eye_y), eye_radius // 2) - # нос + # Зрачки + pupil_radius = eye_radius // 2 + for pupil_x in (x - head_size // 6, x + head_size // 6): + circle(surface, (0, 0, 0), (pupil_x, eye_y), pupil_radius) + + # Блики в глазах + spark_radius = pupil_radius // 3 + for spark_x in (x - head_size // 6 - 2, x + head_size // 6 - 2): + circle(surface, (255, 255, 255), (spark_x, eye_y - 2), spark_radius) + + # Носик (розовый треугольник) nose_y = head_y + head_size // 8 polygon(surface, (255, 150, 150), [ (x, nose_y), @@ -89,55 +65,60 @@ def draw_hare(surface, x, y, width, height, color): (x + head_size // 8, nose_y + head_size // 12) ]) + # Ротик + line(surface, (150, 100, 100), + (x, nose_y + head_size // 16), + (x, nose_y + head_size // 8), 2) -# ================= EXTRA OBJECTS ================= + # Немного румянца на щечках + blush_radius = head_size // 10 + for cheek_x in (x - head_size // 4, x + head_size // 4): + circle(surface, (255, 200, 200), (cheek_x, nose_y + head_size // 24), blush_radius) -def draw_sun(surface): - circle(surface, (255, 220, 0), (520, 80), 40) + # Усики (по три с каждой стороны) - теперь после румянца + whisker_y = nose_y + head_size // 24 + whisker_length = head_size // 4 + for i in range(3): + # Левые усики + line(surface, (100, 100, 100), + (x - head_size // 10, whisker_y + i * 2), + (x - whisker_length - head_size // 10, whisker_y - head_size // 10 + i * 2), 1) + # Правые усики + line(surface, (100, 100, 100), + (x + head_size // 10, whisker_y + i * 2), + (x + whisker_length + head_size // 10, whisker_y - head_size // 10 + i * 2), 1) + # Передние лапки (две маленькие) - с обводкой + front_leg_width = width // 12 + front_leg_height = height // 8 + front_leg_y = y + height // 6 -def draw_cloud(surface, x, y): - circle(surface, (255, 255, 255), (x, y), 20) - circle(surface, (255, 255, 255), (x + 20, y), 25) - circle(surface, (255, 255, 255), (x + 40, y), 20) + # Левая передняя лапка (с обводкой) + ellipse(surface, color, (x - width // 6 - front_leg_width // 2, + front_leg_y - front_leg_height // 2, + front_leg_width, front_leg_height)) + ellipse(surface, (0, 0, 0), (x - width // 6 - front_leg_width // 2, + front_leg_y - front_leg_height // 2, + front_leg_width, front_leg_height), 1) + # Правая передняя лапка (с обводкой) + ellipse(surface, color, (x + width // 6 - front_leg_width // 2, + front_leg_y - front_leg_height // 2, + front_leg_width, front_leg_height)) + ellipse(surface, (0, 0, 0), (x + width // 6 - front_leg_width // 2, + front_leg_y - front_leg_height // 2, + front_leg_width, front_leg_height), 1) -def draw_house(surface): - rect(surface, (200, 150, 100), (50, 350, 120, 120)) - polygon(surface, (150, 75, 0), [(50, 350), (110, 300), (170, 350)]) - - -def draw_carrot(surface, x, y): - polygon(surface, (255, 120, 0), [(x, y), (x - 10, y + 30), (x + 10, y + 30)]) - line(surface, (0, 200, 0), (x, y), (x, y - 15), 3) - - -def draw_grass(surface): - for i in range(0, 600, 10): - line(surface, (0, 180, 0), (i, 580), (i + 5, 560), 2) - - -# ================= DRAW ================= -screen.fill((255, 255, 255)) - -draw_sun(screen) -draw_cloud(screen, 150, 80) -draw_cloud(screen, 250, 60) -draw_house(screen) -draw_carrot(screen, 450, 500) -draw_grass(screen) - -# один кролик -draw_hare(screen, 300, 300, 200, 400, (200, 200, 200)) +draw_hare(screen, 200, 200, 200, 400, (200, 200, 200)) pygame.display.update() +clock = pygame.time.Clock() +finished = False -# ================= LOOP ================= -running = True -while running: +while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: - running = False + finished = True pygame.quit()