#!/usr/bin/env python3 import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((400, 400)) def draw_body(surface, x, y, width, height, color): ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) def draw_head(surface, x, y, size, color): circle(surface, color, (x, y), size // 2) def draw_ear(surface, x, y, width, height, color): ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) def draw_leg(surface, x, y, width, height, color): ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) def draw_hare(surface, x, y, width, height, color): body_width = width // 2 body_height = height // 2 body_y = y + body_height // 2 draw_body(surface, x, body_y, body_width, body_height, color) head_size = height // 4 draw_head(surface, x, y - head_size // 2, head_size, color) ear_height = height // 3 ear_y = y - height // 2 + ear_height // 2 for ear_x in (x - head_size // 4, x + head_size // 4): draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color) leg_height = height // 16 leg_y = y + height // 2 - leg_height // 2 for leg_x in (x - width // 4, x + width // 4): draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) draw_hare(screen, 200, 200, 200, 400, (200, 200, 200)) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()