#!/usr/bin/env python3 import pygame from pygame.draw import* pygame.init() FPS=30 screen=pygame.display.set_mode((500,500)) def smile(screen): rect(screen, (230,200,160), (0, 0, 500, 500)) #фон circle(screen, (255, 255, 0), (250, 250), 230) #основа rect(screen, (0, 0, 0), (150, 400, 200, 25)) #рот polygon(screen, (0, 0, 0), [(100, 25), (225, 125), (200, 150), (75, 50)]) #левая бровь polygon(screen, (0, 0, 0), [(400, 50), (425, 75), (300, 175), (275, 150)]) #правая бровь def eye(y): circle(screen, (255, 0, 0), (150, 200), 15+y) #радужка circle(screen, (0, 0, 0), (150, 200), 15) #левый глаз circle(screen, (255, 0, 0), (350, 200), 15+y) #радужка circle(screen, (0, 0, 0), (350, 200), 15) #правый глаз smile(screen) eye(10) pygame.display.update() clock = pygame.time.Clock() finish = False while not finish: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finish = True pygame.quit()