forked from 24_LitvintsevaVD/YP_2026_litvintseva
54 lines
1.6 KiB
Python
Executable File
54 lines
1.6 KiB
Python
Executable File
#!/usr/bin/env python3
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import pygame
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from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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def draw_body(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare(surface, x, y, width, height, color):
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body_width = width // 2
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body_height = height // 2
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body_y = y + body_height // 2
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draw_body(surface, x, body_y, body_width, body_height, color)
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head_size = height // 4
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draw_head(surface, x, y - head_size // 2, head_size, color)
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ear_height = height // 3
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ear_y = y - height // 2 + ear_height // 2
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for ear_x in (x - head_size // 4, x + head_size // 4):
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draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color)
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leg_height = height // 16
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leg_y = y + height // 2 - leg_height // 2
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for leg_x in (x - width // 4, x + width // 4):
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draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
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draw_hare(screen, 200, 200, 200, 400, (200, 200, 200))
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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