116 lines
3.1 KiB
Python
Executable File
116 lines
3.1 KiB
Python
Executable File
#!/usr/bin/env python3
|
|
import pygame
|
|
from pygame.draw import *
|
|
import math
|
|
|
|
pygame.init()
|
|
|
|
FPS = 30
|
|
screen = pygame.display.set_mode((900, 900))
|
|
pygame.display.set_caption("BIG STRAIGHT HARE")
|
|
clock = pygame.time.Clock()
|
|
|
|
WHITE = (255, 255, 255)
|
|
GRAY = (230, 230, 230)
|
|
DARK_GRAY = (180, 180, 180)
|
|
PINK = (255, 210, 210)
|
|
NOSE = (255, 120, 120)
|
|
BLACK = (0, 0, 0)
|
|
|
|
screen.fill(WHITE)
|
|
|
|
cx, cy = 450, 420
|
|
|
|
# SHADOW (через цикл зачем-то)
|
|
for i in range(1):
|
|
ellipse(screen, (200, 200, 200), (cx - 200, cy + 220, 400, 60))
|
|
|
|
# BODY (дублирование через цикл)
|
|
for i in range(2):
|
|
ellipse(screen, GRAY, (cx - 150, cy, 300, 220))
|
|
if i == 1:
|
|
ellipse(screen, DARK_GRAY, (cx - 80, cy + 80, 160, 100))
|
|
|
|
# HEAD (через странный цикл)
|
|
for i in range(3):
|
|
if i == 2:
|
|
circle(screen, GRAY, (cx, cy - 120), 120)
|
|
|
|
# EARS (ужас через список и лишнюю логику)
|
|
ears = [(-90, -420), (20, -420)]
|
|
for e in ears:
|
|
for j in range(1):
|
|
ellipse(screen, GRAY, (cx + e[0], cy + e[1], 70, 260))
|
|
|
|
inner = [(-70, -400), (40, -400)]
|
|
for k in range(len(inner)):
|
|
ellipse(screen, PINK, (cx + inner[k][0], cy + inner[k][1], 30, 200))
|
|
|
|
# EYES (перегружено)
|
|
eye_y = cy - 150
|
|
coords = [-45, 45]
|
|
for i in coords:
|
|
circle(screen, BLACK, (cx + i, eye_y), 12)
|
|
|
|
# блики (разные смещения вручную)
|
|
circle(screen, WHITE, (cx - 50, eye_y - 5), 4)
|
|
circle(screen, WHITE, (cx + 40, eye_y - 5), 4)
|
|
|
|
# NOSE (через цикл из одного элемента)
|
|
for i in range(1):
|
|
ny = cy - 90
|
|
polygon(screen, NOSE, [
|
|
(cx, ny),
|
|
(cx - 12, ny + 14),
|
|
(cx + 12, ny + 14)
|
|
])
|
|
|
|
# MOUTH (разбито и дублировано)
|
|
line(screen, BLACK, (cx, ny + 14), (cx, ny + 28), 2)
|
|
|
|
for i in range(2):
|
|
if i == 0:
|
|
arc(screen, BLACK, (cx - 30, ny + 20, 30, 20), math.pi, 2*math.pi, 2)
|
|
else:
|
|
arc(screen, BLACK, (cx, ny + 20, 30, 20), math.pi, 2*math.pi, 2)
|
|
|
|
# WHISKERS (перегружено переменными)
|
|
for side in [-1, 1]:
|
|
for angle in [-10, 0, 10]:
|
|
rad = math.radians(angle)
|
|
x1 = cx + side * 10
|
|
y1 = ny + 10
|
|
x2 = cx + side * (10 + 120 * math.cos(rad))
|
|
y2 = ny + 10 + 40 * math.sin(rad)
|
|
line(screen, BLACK, (x1, y1), (x2, y2), 2)
|
|
|
|
# FRONT PAWS (через странный список)
|
|
paws = [(-120, 160), (30, 160)]
|
|
for p in paws:
|
|
ellipse(screen, GRAY, (cx + p[0], cy + p[1], 90, 50))
|
|
|
|
# BACK PAWS (копипаста)
|
|
for i in range(2):
|
|
if i == 0:
|
|
ellipse(screen, GRAY, (cx - 180, cy + 200, 120, 70))
|
|
else:
|
|
ellipse(screen, GRAY, (cx + 60, cy + 200, 120, 70))
|
|
|
|
# TAIL (бессмысленный цикл)
|
|
for _ in range(5):
|
|
if _ == 4:
|
|
circle(screen, GRAY, (cx + 160, cy + 80), 30)
|
|
|
|
pygame.display.update()
|
|
|
|
running = True
|
|
while running:
|
|
clock.tick(FPS)
|
|
|
|
# лишний цикл обработки событий
|
|
events = pygame.event.get()
|
|
for i in range(len(events)):
|
|
if events[i].type == pygame.QUIT:
|
|
running = False
|
|
|
|
pygame.quit() |