Final exam version

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2026-06-26 10:40:09 +03:00
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import math
import random
from solar_objects import Star, Planet
TICKET_CONFIG = {
"window": {"width": 1200, "height": 720, "min_width": 850, "min_height": 560},
"stars": [
{
"name": "Star 1",
"planet_count": 11,
"planets_per_orbit": 1,
"orbit_radii": [70, 85, 100, 115, 130, 145, 160, 175, 190, 205, 220],
"color": (255, 190, 40),
"mass": 1.989e30,
},
{
"name": "Star 2",
"planet_count": 12,
"planets_per_orbit": 2,
"orbit_radii": [80, 110, 140, 170, 200, 230],
"color": (255, 150, 55),
"mass": 1.650e30,
},
],
"rules": {"even_orbit_direction": -1, "odd_orbit_direction": 1, "orbits_must_intersect": True},
}
SAFE_START_ANGLES = [
3.009640, 2.737011, 5.484431, 2.979849, 1.049068, 1.478066,
1.191136, 1.579170, 4.454420, 4.226254, 2.025695,
0.705927, 3.488630, 2.293706, 6.173658, 0.440441, 5.055767,
]
class SolarSystem:
def __init__(self, width=1200, height=720):
self.width = width
self.height = height
self.stars = []
self.show_orbits = True
self.paused = False
self.create_system()
self.resize(width, height)
def create_system(self):
self.stars = []
for star_index, star_data in enumerate(TICKET_CONFIG["stars"]):
star = Star(
0,
0,
radius=34,
color=star_data["color"],
name=star_data["name"],
mass=star_data["mass"],
)
planet_count = star_data["planet_count"]
planets_per_orbit = star_data["planets_per_orbit"]
created = 0
for orbit_number, orbit_radius in enumerate(star_data["orbit_radii"], start=1):
direction = self.get_direction(orbit_number)
# Ближние к звезде планеты двигаются быстрее, дальние — медленнее.
# Скорости и начальные углы подобраны так, чтобы планеты не пересекались.
angular_speed = (0.055 / (orbit_number ** 0.45)) * (1.0 if star_index == 0 else 0.945)
# Начальные углы подобраны заранее: планеты не стартуют кучей и не встречаются на пересечениях орбит.
angle_index = created if star_index == 0 else 11 + (orbit_number - 1)
base_angle = SAFE_START_ANGLES[angle_index]
for place in range(planets_per_orbit):
if created >= planet_count:
break
# Если на одной орбите две планеты, они стоят напротив друг друга.
angle = base_angle + place * (2 * math.pi / planets_per_orbit)
planet = Planet(
star,
orbit_number,
orbit_radius,
angle,
angular_speed,
direction,
random.uniform(3.0e24, 8.0e24),
)
star.add_planet(planet)
created += 1
self.stars.append(star)
def get_direction(self, orbit_number):
if orbit_number % 2 == 0:
return TICKET_CONFIG["rules"]["even_orbit_direction"]
return TICKET_CONFIG["rules"]["odd_orbit_direction"]
def resize(self, width, height):
self.width = width
self.height = height
center_x = width // 2
center_y = height // 2
distance = 285
self.stars[0].set_position(center_x - distance // 2, center_y)
self.stars[1].set_position(center_x + distance // 2, center_y)
for star in self.stars:
for planet in star.planets:
planet.x, planet.y = planet.calculate_position()
def update(self):
if self.paused:
return
for star in self.stars:
star.update()
def draw(self, screen, pygame):
for star in self.stars:
star.draw(screen, pygame, self.show_orbits)
def toggle_pause(self):
self.paused = not self.paused
def toggle_orbits(self):
self.show_orbits = not self.show_orbits
def get_all_planets(self):
planets = []
for star in self.stars:
planets.extend(star.planets)
return planets
def get_all_objects(self):
objects = []
for star in self.stars:
objects.append(star)
objects.extend(star.planets)
return objects
def get_total_mass(self):
return sum(space_object.mass for space_object in self.get_all_objects())
def get_planet_count(self):
return sum(len(star.planets) for star in self.stars)