Final exam version
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61
venv/lib/python3.12/site-packages/pygame/font.pyi
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61
venv/lib/python3.12/site-packages/pygame/font.pyi
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from typing import Callable, Hashable, Iterable, List, Optional, Tuple, Union
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from pygame.surface import Surface
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from ._common import ColorValue, FileArg, Literal
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# TODO: Figure out a way to type this attribute such that mypy knows it's not
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# always defined at runtime
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UCS4: Literal[1]
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def init() -> None: ...
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def quit() -> None: ...
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def get_init() -> bool: ...
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def get_sdl_ttf_version(linked: bool = True) -> Tuple[int, int, int]: ...
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def get_default_font() -> str: ...
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def get_fonts() -> List[str]: ...
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def match_font(
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name: Union[str, bytes, Iterable[Union[str, bytes]]],
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bold: Hashable = False,
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italic: Hashable = False,
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) -> str: ...
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def SysFont(
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name: Union[str, bytes, Iterable[Union[str, bytes]], None],
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size: int,
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bold: Hashable = False,
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italic: Hashable = False,
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constructor: Optional[Callable[[Optional[str], int, bool, bool], Font]] = None,
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) -> Font: ...
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class Font:
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bold: bool
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italic: bool
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underline: bool
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strikethrough: bool
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def __init__(self, name: Optional[FileArg], size: int) -> None: ...
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def render(
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self,
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text: Union[str, bytes, None],
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antialias: bool | Literal[0] | Literal[1],
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color: ColorValue,
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background: Optional[ColorValue] = None,
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) -> Surface: ...
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def size(self, text: Union[str, bytes]) -> Tuple[int, int]: ...
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def set_underline(self, value: bool) -> None: ...
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def get_underline(self) -> bool: ...
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def set_strikethrough(self, value: bool) -> None: ...
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def get_strikethrough(self) -> bool: ...
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def set_bold(self, value: bool) -> None: ...
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def get_bold(self) -> bool: ...
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def set_italic(self, value: bool | Literal[0] | Literal[1]) -> None: ...
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def metrics(
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self, text: Union[str, bytes]
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) -> List[Tuple[int, int, int, int, int]]: ...
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def get_italic(self) -> bool: ...
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def get_linesize(self) -> int: ...
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def get_height(self) -> int: ...
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def get_ascent(self) -> int: ...
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def get_descent(self) -> int: ...
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def set_script(self, script_code: str) -> None: ...
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FontType = Font
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