Final exam version
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45
venv/lib/python3.12/site-packages/pygame/image.pyi
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45
venv/lib/python3.12/site-packages/pygame/image.pyi
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from typing import Optional, Sequence, Tuple, Union
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from pygame.bufferproxy import BufferProxy
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from pygame.surface import Surface
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from ._common import FileArg, Literal
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_BufferStyle = Union[BufferProxy, bytes, bytearray, memoryview]
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_to_string_format = Literal[
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"P", "RGB", "RGBX", "RGBA", "ARGB", "BGRA", "RGBA_PREMULT", "ARGB_PREMULT"
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]
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_from_buffer_format = Literal["P", "RGB", "BGR", "BGRA", "RGBX", "RGBA", "ARGB"]
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_from_string_format = Literal["P", "RGB", "RGBX", "RGBA", "ARGB", "BGRA"]
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def load(filename: FileArg, namehint: str = "") -> Surface: ...
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def save(surface: Surface, filename: FileArg, namehint: str = "") -> None: ...
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def get_sdl_image_version(linked: bool = True) -> Optional[Tuple[int, int, int]]: ...
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def get_extended() -> bool: ...
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def tostring(
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surface: Surface, format: _to_string_format, flipped: bool = False
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) -> bytes: ...
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def fromstring(
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bytes: bytes,
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size: Union[Sequence[int], Tuple[int, int]],
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format: _from_string_format,
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flipped: bool = False,
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) -> Surface: ...
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# the use of tobytes/frombytes is preferred over tostring/fromstring
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def tobytes(
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surface: Surface, format: _to_string_format, flipped: bool = False
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) -> bytes: ...
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def frombytes(
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bytes: bytes,
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size: Union[Sequence[int], Tuple[int, int]],
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format: _from_string_format,
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flipped: bool = False,
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) -> Surface: ...
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def frombuffer(
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bytes: _BufferStyle,
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size: Union[Sequence[int], Tuple[int, int]],
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format: _from_buffer_format,
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) -> Surface: ...
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def load_basic(filename: FileArg) -> Surface: ...
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def load_extended(filename: FileArg, namehint: str = "") -> Surface: ...
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def save_extended(surface: Surface, filename: FileArg, namehint: str = "") -> None: ...
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