Final exam version
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59
venv/lib/python3.12/site-packages/pygame/mask.pyi
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59
venv/lib/python3.12/site-packages/pygame/mask.pyi
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from typing import Any, List, Optional, Sequence, Tuple, Union
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from pygame.rect import Rect
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from pygame.surface import Surface
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from ._common import ColorValue, Coordinate, RectValue
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def from_surface(surface: Surface, threshold: int = 127) -> Mask: ...
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def from_threshold(
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surface: Surface,
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color: ColorValue,
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threshold: ColorValue = (0, 0, 0, 255),
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othersurface: Optional[Surface] = None,
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palette_colors: int = 1,
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) -> Mask: ...
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class Mask:
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def __init__(self, size: Coordinate, fill: bool = False) -> None: ...
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def __copy__(self) -> Mask: ...
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copy = __copy__
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def get_size(self) -> Tuple[int, int]: ...
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def get_rect(self, **kwargs: Any) -> Rect: ... # Dict type needs to be completed
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def get_at(self, pos: Coordinate) -> int: ...
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def set_at(self, pos: Coordinate, value: int = 1) -> None: ...
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def overlap(self, other: Mask, offset: Coordinate) -> Optional[Tuple[int, int]]: ...
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def overlap_area(self, other: Mask, offset: Coordinate) -> int: ...
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def overlap_mask(self, other: Mask, offset: Coordinate) -> Mask: ...
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def fill(self) -> None: ...
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def clear(self) -> None: ...
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def invert(self) -> None: ...
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def scale(self, scale: Coordinate) -> Mask: ...
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def draw(self, other: Mask, offset: Coordinate) -> None: ...
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def erase(self, other: Mask, offset: Coordinate) -> None: ...
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def count(self) -> int: ...
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def centroid(self) -> Tuple[int, int]: ...
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def angle(self) -> float: ...
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def outline(self, every: int = 1) -> List[Tuple[int, int]]: ...
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def convolve(
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self,
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other: Mask,
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output: Optional[Mask] = None,
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offset: Coordinate = (0, 0),
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) -> Mask: ...
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def connected_component(
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self, pos: Union[Sequence[int], Tuple[int, int]] = ...
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) -> Mask: ...
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def connected_components(self, minimum: int = 0) -> List[Mask]: ...
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def get_bounding_rects(self) -> Rect: ...
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def to_surface(
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self,
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surface: Optional[Surface] = None,
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setsurface: Optional[Surface] = None,
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unsetsurface: Optional[Surface] = None,
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setcolor: Optional[ColorValue] = (255, 255, 255, 255),
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unsetcolor: Optional[ColorValue] = (0, 0, 0, 255),
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dest: Union[RectValue, Coordinate] = (0, 0),
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) -> Surface: ...
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MaskType = Mask
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