From 703f8c23fa42add426d01bbeb1e0fa9f0bd87a8d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=98=D0=B3=D0=BE=D1=80=D1=8C?= Date: Wed, 18 Mar 2026 12:48:02 +0300 Subject: [PATCH] =?UTF-8?q?=D0=BE=D1=87=D0=B8=D1=81=D1=82=D0=B8=D0=BB=20?= =?UTF-8?q?=D1=87=D0=B5=D1=80=D0=BD=D0=BE=D0=B2=D0=B8=D0=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Test.py | 93 --------------------------------------------------------- 1 file changed, 93 deletions(-) diff --git a/Test.py b/Test.py index 8b52879..e69de29 100644 --- a/Test.py +++ b/Test.py @@ -1,93 +0,0 @@ - -import pygame -import sys -import math -import random - -pygame.init() - -WIDTH, HEIGHT = 1200, 800 -screen = pygame.display.set_mode((WIDTH, HEIGHT)) -pygame.display.set_caption("Горный пейзаж") - -# Цвета -SKY = (255, 200, 125) # небо -SUN = (255, 255, 0) # солнце -BEIGE = (245, 220, 200) # полоса -MOUNTAINS_FAR = (255, 100, 0) # дальние горы -MOUNTAINS_NEAR = (150, 0, 0) # ближние горы -GROUND = (200, 100, 200) # земля -MOUNTAINS_DARK = (5, 0, 5) # очень тёмные горы по краям -BIRD_COLOR = (0, 0, 0) # чёрные птички -def rotate_point(point, center, angle_deg): - """Поворачивает точку относительно центра по часовой стрелке""" - angle_rad = math.radians(angle_deg) - x, y = point - cx, cy = center - - x -= cx - y -= cy - - x_rotated = x * math.cos(angle_rad) + y * math.sin(angle_rad) - y_rotated = -x * math.sin(angle_rad) + y * math.cos(angle_rad) - - return (x_rotated + cx, y_rotated + cy) - -def draw_mountain_rotated(surface, color, points, center, angle): - """Рисует повёрнутую гору""" - rotated_points = [rotate_point(p, center, angle) for p in points] - pygame.draw.polygon(surface, color, rotated_points) - -screen.fill(SKY) - -pygame.draw.rect(screen, BEIGE, (0, 120, WIDTH, 200)) - -pygame.draw.circle(screen, SUN, (WIDTH//2, 80), 50) - -rotate_center = (WIDTH//3, 300) - -far_mountains_points = [ - (-100, 520), (0, 420), (100, 440), (200, 400), (300, 430), - (400, 390), (500, 420), (600, 380), (700, 410), (800, 370), - (900, 400), (1000, 360), (1100, 390), (1200, 350), (1300, 380), - (1400, 340), (1500, 420), (1600, 520) -] - -draw_mountain_rotated(screen, MOUNTAINS_FAR, far_mountains_points, rotate_center, 5) - -pygame.draw.polygon(screen, MOUNTAINS_NEAR, - [(-200, HEIGHT-150), (-50, 590), (100, 630), (250, 570), (400, 610), - (550, 550), (700, 590), (850, 530), (1000, 570), (1150, 510), - (1300, 550), (1450, 490), (1600, 530), (1750, 450), (1900, HEIGHT-170)]) - -pygame.draw.rect(screen, GROUND, (0, HEIGHT-165, WIDTH, 1000)) - - -pygame.draw.polygon(screen, MOUNTAINS_DARK, - [(-500, HEIGHT), (-300, 350), (-100, 480), (100, 520), (250, HEIGHT)]) - - -pygame.draw.polygon(screen, MOUNTAINS_DARK, - [(800, HEIGHT), (950, 380), (1150, 420), (1350, 450), (1600, HEIGHT)]) - -for i in range(12): - x = random.randint(200, 1000) - y = random.randint(450, 600) - size = random.randint(15, 20) - - pygame.draw.line(screen, BIRD_COLOR, (x, y), (x - size, y - size//3), 3) - pygame.draw.line(screen, BIRD_COLOR, (x - size, y - size//3), (x - size*2, y), 3) - pygame.draw.line(screen, BIRD_COLOR, (x, y), (x + size, y - size//3), 3) - pygame.draw.line(screen, BIRD_COLOR, (x + size, y - size//3), (x + size*2, y), 3) - pygame.draw.circle(screen, BIRD_COLOR, (x, y), 2) - -pygame.display.update() - -running = True -while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - -pygame.quit() -sys.exit() \ No newline at end of file