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1/2.py
2026-03-04 14:46:08 +03:00

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import pygame
from pygame.draw import *
import math
pygame.init()
FPS = 30
WIDTH, HEIGHT = 1200, 800
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Горный пейзаж")
# Цвета
SKY = (255, 200, 125) # небо
SUN = (255, 255, 0) # солнце
BEIGE = (245, 220, 200) # полоса
MOUNTAINS_FAR = (255, 100, 0) # дальние горы
MOUNTAINS_NEAR = (150, 0, 0) # ближние горы
GROUND = (200, 100, 200) # земля
def rotate_point(point, center, angle_deg):
"""Поворачивает точку относительно центра по часовой стрелке"""
angle_rad = math.radians(angle_deg)
x, y = point
cx, cy = center
x -= cx
y -= cy
# Поворот по часовой стрелке
x_rotated = x * math.cos(angle_rad) + y * math.sin(angle_rad)
y_rotated = -x * math.sin(angle_rad) + y * math.cos(angle_rad)
return (x_rotated + cx, y_rotated + cy)
def draw_mountain_rotated(surface, color, points, center, angle):
"""Рисует повёрнутую гору"""
rotated_points = [rotate_point(p, center, angle) for p in points]
polygon(surface, color, rotated_points)
# Основной рисунок
screen.fill(SKY)
rect(screen, BEIGE, (0, 120, WIDTH, 200)) # Здесь было просто rect, а нужно rect(screen, ...)
circle(screen, SUN, (WIDTH//2, 80), 50)
# Центр поворота для дальнего ряда
rotate_center = (WIDTH//2, 400)
# ВТОРОЙ РЯД - ПОВЁРНУТ НА 10° ПО ЧАСОВОЙ СТРЕЛКЕ
far_mountains_points = [
(-100, 520), (0, 420), (100, 440), (200, 400), (300, 430),
(400, 390), (500, 420), (600, 380), (700, 410), (800, 370),
(900, 400), (1000, 360), (1100, 390), (1200, 350), (1300, 380),
(1400, 340), (1500, 420), (1600, 520)
]
draw_mountain_rotated(screen, MOUNTAINS_FAR, far_mountains_points, rotate_center, 10)
# БЛИЖНИЙ РЯД
polygon(screen, MOUNTAINS_NEAR,
[(-200, HEIGHT-150), (-50, 590), (100, 630), (250, 570), (400, 610),
(550, 550), (700, 590), (850, 530), (1000, 570), (1150, 510),
(1300, 550), (1450, 490), (1600, 530), (1750, 450), (1900, HEIGHT-170)])
rect(screen, GROUND, (0, HEIGHT-165, WIDTH, 1000))
pygame.display.update()
clock = pygame.time.Clock()
finished = False
while not finished:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
pygame.quit()
sys.exit()