Добавил призрака
This commit is contained in:
44
task2.py
44
task2.py
@@ -18,30 +18,38 @@ ellipse(screen, (40, 40, 40), (40, 100, 800, 75))
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ellipse(screen, (60, 60, 60), (450, 60, 570, 75))
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ellipse(screen, (60, 60, 60), (450, 60, 570, 75))
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ellipse(screen, (50, 50, 50), (600, 160, 570, 60))
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ellipse(screen, (50, 50, 50), (600, 160, 570, 60))
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def house(x, y):
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rect(screen, (40, 30, 20), (30, 250, 550, 500))
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rect(screen, (40, 30, 20), (30+x, 250+y, 550, 500))
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rect(screen, (30, 30, 30), (390, 150, 20, 75))
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rect(screen, (30, 30, 30), (390+x, 150+y, 20, 75))
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polygon(screen, (20, 20, 20), [(0, 250), (60, 200), (550, 200), (610, 250)])
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polygon(screen, (20, 20, 20), [(0+x, 250+y), (60+x, 200+y), (550+x, 200+y), (610+x, 250+y)])
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rect(screen, (30, 30, 30), (120, 150, 20, 75))
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rect(screen, (30, 30, 30), (120+x, 150+y, 20, 75))
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rect(screen, (30, 30, 30), (450, 150, 20, 75))
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rect(screen, (30, 30, 30), (450+x, 150+y, 20, 75))
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rect(screen, (30, 30, 30), (150, 100, 40, 125))
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rect(screen, (30, 30, 30), (150+x, 100+y, 40, 125))
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rect(screen, (60, 50, 50), (70, 250, 75, 200))
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rect(screen, (60, 50, 50), (70+x, 250+y, 75, 200))
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rect(screen, (60, 50, 50), (200, 250, 75, 200))
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rect(screen, (60, 50, 50), (200+x, 250+y, 75, 200))
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rect(screen, (60, 50, 50), (330, 250, 75, 200))
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rect(screen, (60, 50, 50), (330+x, 250+y, 75, 200))
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rect(screen, (60, 50, 50), (470, 250, 75, 200))
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rect(screen, (60, 50, 50), (470+x, 250+y, 75, 200))
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rect(screen, (60, 30, 30), (100, 600, 100, 75))
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rect(screen, (60, 30, 30), (100+x, 600+y, 100, 75))
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rect(screen, (60, 30, 30), (250, 600, 100, 75))
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rect(screen, (60, 30, 30), (250+x, 600+y, 100, 75))
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rect(screen, (200, 200, 30), (400, 600, 100, 75))
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rect(screen, (200, 200, 30), (400+x, 600+y, 100, 75))
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rect(screen, (20, 20, 20), (0, 450, 620, 40))
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rect(screen, (20, 20, 20), (0+x, 450+y, 620, 40))
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for i in range(16):
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for i in range(16):
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rect(screen, (20, 20, 20), (40*i, 400, 20, 50))
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rect(screen, (20, 20, 20), (40*i+x, 400+y, 20, 50))
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rect(screen, (20, 20, 20), (20, 380, 580, 20))
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rect(screen, (20, 20, 20), (20+x, 380+y, 580, 20))
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house(0, 0)
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def prizrak():
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circle(screen, (200, 200, 200), (800, 700), 40)
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polygon(screen, (200, 200, 200), [(840, 700), (845, 707), (847, 715), (865, 735), (875, 752), (880, 765), (900, 775), (907, 780), (904, 786), (897, 790), (880, 800), (870, 797), (860, 797), (855, 804), (850, 810), (840, 810), (830, 805), (810, 810), (795, 830), (780, 830), (760, 820), (750, 780), (760, 760), (760, 700)])
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prizrak()
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pygame.display.update()
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pygame.display.update()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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