From c7d5ea57d8d832b29717b4e4c6f472725a8b7910 Mon Sep 17 00:00:00 2001 From: 24_PolujanovVE <24_PolujanovVE@iux.local> Date: Wed, 4 Mar 2026 13:55:10 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A1=D0=BE=D0=B7=D0=B4=D0=B0=D0=BB=20=D1=84?= =?UTF-8?q?=D0=BE=D0=BD=20=D0=B8=20=D0=BE=D0=B1=D0=BB=D0=B0=D0=BA=D0=B0=20?= =?UTF-8?q?=D0=BA=D0=BE=202=20=D0=B7=D0=B0=D0=B4=D0=B0=D0=BD=D0=B8=D1=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- task2.py | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 task2.py diff --git a/task2.py b/task2.py new file mode 100644 index 0000000..00ab016 --- /dev/null +++ b/task2.py @@ -0,0 +1,32 @@ +import pygame +from pygame.draw import * + +pygame.init() + +FPS = 30 +screen = pygame.display.set_mode((1000, 1000)) +a = 30 +dx = 80 +y = 450 + +rect(screen, (100, 100, 100), (0, 0, 1000, 450)) +rect(screen, (20, 20, 20), (0, 450, 1000, 1000)) + + +circle(screen, (200, 200, 200), (875, 100), 75) +ellipse(screen, (40, 40, 40), (40, 100, 800, 75)) +ellipse(screen, (60, 60, 60), (450, 60, 570, 75)) +ellipse(screen, (50, 50, 50), (600, 160, 570, 60)) + + +pygame.display.update() +clock = pygame.time.Clock() +finished = False + +while not finished: + clock.tick(FPS) + for event in pygame.event.get(): + if event.type == pygame.QUIT: + finished = True + +pygame.quit()