import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((1000, 1000)) a = 30 dx = 80 y = 450 rect(screen, (100, 100, 100), (0, 0, 1000, 450)) rect(screen, (10, 10, 10), (0, 450, 1000, 1000)) circle(screen, (200, 200, 200), (875, 100), 75) ellipse(screen, (40, 40, 40), (40, 100, 800, 75)) ellipse(screen, (60, 60, 60), (450, 60, 570, 75)) ellipse(screen, (50, 50, 50), (600, 160, 570, 60)) def house(x, y): rect(screen, (40, 30, 20), (30+x, 250+y, 550, 500)) rect(screen, (30, 30, 30), (390+x, 150+y, 20, 75)) polygon(screen, (20, 20, 20), [(0+x, 250+y), (60+x, 200+y), (550+x, 200+y), (610+x, 250+y)]) rect(screen, (30, 30, 30), (120+x, 150+y, 20, 75)) rect(screen, (30, 30, 30), (450+x, 150+y, 20, 75)) rect(screen, (30, 30, 30), (150+x, 100+y, 40, 125)) rect(screen, (60, 50, 50), (70+x, 250+y, 75, 200)) rect(screen, (60, 50, 50), (200+x, 250+y, 75, 200)) rect(screen, (60, 50, 50), (330+x, 250+y, 75, 200)) rect(screen, (60, 50, 50), (470+x, 250+y, 75, 200)) rect(screen, (60, 30, 30), (100+x, 600+y, 100, 75)) rect(screen, (60, 30, 30), (250+x, 600+y, 100, 75)) rect(screen, (200, 200, 30), (400+x, 600+y, 100, 75)) rect(screen, (20, 20, 20), (0+x, 450+y, 620, 40)) for i in range(16): rect(screen, (20, 20, 20), (40*i+x, 400+y, 20, 50)) rect(screen, (20, 20, 20), (20+x, 380+y, 580, 20)) house(0, 0) def prizrak(): circle(screen, (200, 200, 200), (800, 700), 40) polygon(screen, (200, 200, 200), [(840, 700), (845, 707), (847, 715), (865, 735), (875, 752), (880, 765), (900, 775), (907, 780), (904, 786), (897, 790), (880, 800), (870, 797), (860, 797), (855, 804), (850, 810), (840, 810), (830, 805), (810, 810), (795, 830), (780, 830), (760, 820), (750, 780), (760, 760), (760, 700)]) prizrak() pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()