import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((1000, 1000)) a = 30 dx = 80 y = 450 rect(screen, (100, 100, 100), (0, 0, 1000, 450)) rect(screen, (10, 10, 10), (0, 450, 1000, 1000)) circle(screen, (200, 200, 200), (875, 100), 75) ellipse(screen, (40, 40, 40), (40, 100, 800, 75)) ellipse(screen, (60, 60, 60), (450, 60, 570, 75)) ellipse(screen, (50, 50, 50), (600, 160, 570, 60)) rect(screen, (40, 30, 20), (30, 250, 550, 500)) rect(screen, (30, 30, 30), (390, 150, 20, 75)) polygon(screen, (20, 20, 20), [(0, 250), (60, 200), (550, 200), (610, 250)]) rect(screen, (30, 30, 30), (120, 150, 20, 75)) rect(screen, (30, 30, 30), (450, 150, 20, 75)) rect(screen, (30, 30, 30), (150, 100, 40, 125)) rect(screen, (60, 50, 50), (70, 250, 75, 200)) rect(screen, (60, 50, 50), (200, 250, 75, 200)) rect(screen, (60, 50, 50), (330, 250, 75, 200)) rect(screen, (60, 50, 50), (470, 250, 75, 200)) rect(screen, (60, 30, 30), (100, 600, 100, 75)) rect(screen, (60, 30, 30), (250, 600, 100, 75)) rect(screen, (200, 200, 30), (400, 600, 100, 75)) rect(screen, (20, 20, 20), (0, 450, 620, 40)) for i in range(16): rect(screen, (20, 20, 20), (40*i, 400, 20, 50)) rect(screen, (20, 20, 20), (20, 380, 580, 20)) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()