import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((1000, 1000)) a = 30 dx = 80 y = 450 circle(screen, (210, 210, 80), (500, 500), 200) circle(screen, (255, 255, 255), (500, 500), 200, 2) circle(screen, (255, 0, 0), (500 - dx, y), a) circle(screen, (255, 0, 0), (500 + dx, y), a) circle(screen, (0, 0, 0), (500 - dx, y), 10) circle(screen, (0, 0, 0), (500 + dx, y), 10) circle(screen, (255, 255, 255), (500 - dx, y), a, 2) circle(screen, (255, 255, 255), (500 + dx, y), a, 2) polygon(screen, (0, 0, 0), [(400, 550), (400, 570), (600, 570), (600, 550)]) polygon(screen, (255, 255, 255), [(400, 550), (400, 570), (600, 570), (600, 550)], 2) polygon(screen, (0, 0, 0), [(400, 380), (400, 400), (470, 450), (470, 430)]) polygon(screen, (255, 255, 255), [(400, 380), (400, 400), (470, 450), (470, 430)], 2) polygon(screen, (0, 0, 0), [(600, 380), (600, 400), (530, 450), (530, 430)]) polygon(screen, (255, 255, 255), [(600, 380), (600, 400), (530, 450), (530, 430)], 2) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()