import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((1000, 1000)) a = 30 dx = 80 y = 450 rect(screen, (100, 100, 100), (0, 0, 1000, 450)) rect(screen, (20, 20, 20), (0, 450, 1000, 1000)) circle(screen, (200, 200, 200), (875, 100), 75) ellipse(screen, (40, 40, 40), (40, 100, 800, 75)) ellipse(screen, (60, 60, 60), (450, 60, 570, 75)) ellipse(screen, (50, 50, 50), (600, 160, 570, 60)) rect(screen, (40, 30, 20), (30, 250, 550, 500)) rect(screen, (30, 30, 30), (390, 150, 20, 75)) polygon(screen, (20, 20, 20), [(0, 250), (60, 200), (550, 200), (610, 250)]) rect(screen, (30, 30, 30), (120, 150, 20, 75)) rect(screen, (30, 30, 30), (450, 150, 20, 75)) rect(screen, (30, 30, 30), (150, 100, 40, 125)) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()