43 lines
1.2 KiB
Python
43 lines
1.2 KiB
Python
import pygame
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from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((1000, 1000))
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a = 30
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dx = 80
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y = 450
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circle(screen, (210, 210, 80), (500, 500), 200)
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circle(screen, (255, 255, 255), (500, 500), 200, 2)
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circle(screen, (255, 0, 0), (500 - dx, y), a)
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circle(screen, (255, 0, 0), (500 + dx, y), a)
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circle(screen, (0, 0, 0), (500 - dx, y), 10)
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circle(screen, (0, 0, 0), (500 + dx, y), 10)
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circle(screen, (255, 255, 255), (500 - dx, y), a, 2)
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circle(screen, (255, 255, 255), (500 + dx, y), a, 2)
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polygon(screen, (0, 0, 0), [(400, 550), (400, 570), (600, 570), (600, 550)])
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polygon(screen, (255, 255, 255), [(400, 550), (400, 570), (600, 570), (600, 550)], 2)
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polygon(screen, (0, 0, 0), [(400, 380), (400, 400), (470, 450), (470, 430)])
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polygon(screen, (255, 255, 255), [(400, 380), (400, 400), (470, 450), (470, 430)], 2)
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polygon(screen, (0, 0, 0), [(600, 380), (600, 400), (530, 450), (530, 430)])
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polygon(screen, (255, 255, 255), [(600, 380), (600, 400), (530, 450), (530, 430)], 2)
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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