Files
laba2/task2.py
2026-03-04 14:25:59 +03:00

52 lines
1.3 KiB
Python

import pygame
from pygame.draw import *
pygame.init()
FPS = 30
screen = pygame.display.set_mode((1000, 1000))
a = 30
dx = 80
y = 450
rect(screen, (100, 100, 100), (0, 0, 1000, 450))
rect(screen, (20, 20, 20), (0, 450, 1000, 1000))
circle(screen, (200, 200, 200), (875, 100), 75)
ellipse(screen, (40, 40, 40), (40, 100, 800, 75))
ellipse(screen, (60, 60, 60), (450, 60, 570, 75))
ellipse(screen, (50, 50, 50), (600, 160, 570, 60))
rect(screen, (40, 30, 20), (30, 250, 550, 500))
rect(screen, (30, 30, 30), (390, 150, 20, 75))
polygon(screen, (20, 20, 20), [(0, 250), (60, 200), (550, 200), (610, 250)])
rect(screen, (30, 30, 30), (120, 150, 20, 75))
rect(screen, (30, 30, 30), (450, 150, 20, 75))
rect(screen, (30, 30, 30), (150, 100, 40, 125))
rect(screen, (60, 50, 50), (70, 250, 75, 200))
rect(screen, (60, 50, 50), (200, 250, 75, 200))
rect(screen, (60, 50, 50), (330, 250, 75, 200))
rect(screen, (60, 50, 50), (470, 250, 75, 200))
rect(screen, (60, 30, 30), (100, 600, 100, 75))
rect(screen, (60, 30, 30), (250, 600, 100, 75))
rect(screen, (200, 200, 30), (400, 600, 100, 75))
pygame.display.update()
clock = pygame.time.Clock()
finished = False
while not finished:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
pygame.quit()