import pygame from pygame.draw import * pygame.init() FPS = 30 screen = pygame.display.set_mode((400, 400)) # ЦВЕТА GRAY = (200, 200, 200) # Светло-серый фон YELLOW = (255, 255, 0) # Жёлтое лицо BLACK = (0, 0, 0) # Чёрный (контуры, рот, брови) RED = (255, 0, 0) # Красные глаза # ФОН screen.fill(GRAY) # === ЛИЦО === # Жёлтый круг circle(screen, YELLOW, (200, 200), 100) circle(screen, BLACK, (200, 200), 100, 3) #ГЛАЗА circle(screen, RED, (165, 170), 18) # Левый circle(screen, RED, (235, 170), 18) # Правый circle(screen, BLACK, (165, 170), 8) # Левый circle(screen, BLACK, (235, 170), 8) # Правый #БРОdb line(screen, BLACK, (140, 145), (185, 165), 8) line(screen, BLACK, (260, 145), (215, 165), 8) rect(screen, BLACK, (150, 240, 100, 15)) pygame.display.update() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()