Files
PL_2026/lab2/task3.py

152 lines
5.2 KiB
Python

import pygame
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
SKY_GRAY = (225, 225, 225)
SNOW_WHITE = (253, 253, 253)
COAT_BROWN = (100, 80, 60)
STRIP_BROWN = (70, 50, 40)
HOOD_COLOR = (240, 240, 240)
SKIN_COLOR = (230, 215, 200)
CAT_GRAY = (170, 170, 170)
FISH_BLUE = (80, 110, 190)
FISH_RED = (200, 60, 60)
PI = 3.14
def draw_igloo(surface, x, y, scale=1.0):
s = scale
radius = int(150 * s)
pygame.draw.circle(surface, WHITE, (x, y), radius)
pygame.draw.rect(surface, SNOW_WHITE, (x - radius, y, radius * 2, radius))
rect = (x - radius, y - radius, radius * 2, radius * 2)
width = max(1, int(2 * s)) # Толщина линии зависит от масштаба
pygame.draw.arc(surface, BLACK, rect, 0, PI, width)
pygame.draw.arc(surface, BLACK,
(x - radius + 20 * s, y - radius + 40 * s, (radius - 20 * s) * 2, (radius - 40 * s) * 2), 0, PI, 1)
pygame.draw.arc(surface, BLACK,
(x - radius + 5 * s, y - radius + 90 * s, (radius - 5 * s) * 2, (radius - 90 * s) * 2), 0, PI, 1)
pygame.draw.line(surface, BLACK, (x, y - radius), (x, y), 1)
pygame.draw.arc(surface, BLACK, (x - 70 * s, y - radius, 70 * s, radius * 2), PI / 2, PI, 1)
pygame.draw.arc(surface, BLACK, (x, y - radius, 70 * s, radius * 2), 0, PI / 2, 1)
def draw_chukcha(surface, x, y, scale=1.0):
s = scale
pygame.draw.line(surface, BLACK, (x - 65 * s, y - 10 * s), (x - 65 * s, y - 140 * s), max(1, int(2 * s)))
pygame.draw.ellipse(surface, STRIP_BROWN, (x - 25 * s, y, 20 * s, 30 * s))
pygame.draw.ellipse(surface, STRIP_BROWN, (x + 5 * s, y, 20 * s, 30 * s))
body_h = 65 * s
body_points = [
(x - 30 * s, y - body_h),
(x + 30 * s, y - body_h),
(x + 55 * s, y),
(x - 55 * s, y)
]
pygame.draw.polygon(surface, COAT_BROWN, body_points)
pygame.draw.rect(surface, STRIP_BROWN, (x - 55 * s, y - 8 * s, 110 * s, 8 * s))
pygame.draw.rect(surface, STRIP_BROWN, (x - 5 * s, y - body_h, 10 * s, body_h))
pygame.draw.ellipse(surface, COAT_BROWN, (x - 70 * s, y - 45 * s, 40 * s, 18 * s))
pygame.draw.ellipse(surface, COAT_BROWN, (x + 30 * s, y - 45 * s, 40 * s, 18 * s))
head_y = y - body_h - 15 * s
pygame.draw.circle(surface, HOOD_COLOR, (x, head_y), 35 * s)
pygame.draw.circle(surface, SKIN_COLOR, (x, head_y), 24 * s)
eye_y = head_y - 4 * s
pygame.draw.line(surface, BLACK, (x - 10 * s, eye_y - 2 * s), (x - 4 * s, eye_y + 2 * s), max(1, int(2 * s)))
pygame.draw.line(surface, BLACK, (x + 4 * s, eye_y + 2 * s), (x + 10 * s, eye_y - 2 * s), max(1, int(2 * s)))
mouth_y = head_y + 6 * s
pygame.draw.arc(surface, BLACK, (x - 7 * s, mouth_y, 20 * s, 8 * s), 0, PI, max(1, int(2 * s)))
def draw_cat(surface, x, y):
s = 1.0
pygame.draw.ellipse(surface, CAT_GRAY, (x + 40 * s, y - 5 * s, 90 * s, 18 * s))
pygame.draw.ellipse(surface, CAT_GRAY, (x + 20 * s, y + 8 * s, 14 * s, 35 * s))
pygame.draw.ellipse(surface, CAT_GRAY, (x + 40 * s, y + 8 * s, 14 * s, 35 * s))
pygame.draw.ellipse(surface, CAT_GRAY, (x - 15 * s, y + 8 * s, 14 * s, 35 * s))
pygame.draw.ellipse(surface, CAT_GRAY, (x - 35 * s, y + 8 * s, 14 * s, 35 * s))
pygame.draw.ellipse(surface, CAT_GRAY, (x - 40 * s, y - 12 * s, 110 * s, 35 * s))
pygame.draw.circle(surface, CAT_GRAY, (x - 45 * s, y + 2 * s), 22 * s)
pygame.draw.polygon(surface, CAT_GRAY,
[(x - 55 * s, y - 12 * s), (x - 60 * s, y - 25 * s), (x - 45 * s, y - 18 * s)])
pygame.draw.polygon(surface, CAT_GRAY,
[(x - 35 * s, y - 18 * s), (x - 30 * s, y - 25 * s), (x - 25 * s, y - 12 * s)])
pygame.draw.circle(surface, WHITE, (x - 52 * s, y), 5 * s)
pygame.draw.circle(surface, BLACK, (x - 52 * s, y), 2 * s)
pygame.draw.circle(surface, WHITE, (x - 38 * s, y), 5 * s)
pygame.draw.circle(surface, BLACK, (x - 38 * s, y), 2 * s)
fx, fy = x - 65 * s, y + 12 * s
pygame.draw.ellipse(surface, FISH_BLUE, (fx, fy, 30 * s, 12 * s))
pygame.draw.polygon(surface, FISH_RED, [(fx, fy + 6 * s), (fx - 8 * s, fy), (fx - 8 * s, fy + 12 * s)])
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
horizon = 230
pygame.draw.rect(screen, SKY_GRAY, (0, 0, WIDTH, horizon))
pygame.draw.rect(screen, SNOW_WHITE, (0, horizon, WIDTH, HEIGHT - horizon))
draw_igloo(screen, 150, 290, scale=0.5)
draw_igloo(screen, 500, 290, scale=0.5)
draw_chukcha(screen, 600, 280, 0.35)
draw_chukcha(screen, 660, 270, 0.35)
draw_chukcha(screen, 720, 280, 0.35)
draw_chukcha(screen, 580, 330, 0.4)
draw_chukcha(screen, 640, 340, 0.4)
draw_chukcha(screen, 700, 330, 0.4)
draw_igloo(screen, 320, 330, scale=1.1)
draw_igloo(screen, 180, 380, scale=0.6)
draw_igloo(screen, 420, 380, scale=0.6)
draw_chukcha(screen, 720, 480, scale=1.2)
draw_cat(screen, 320, 430)
draw_cat(screen, 180, 520)
draw_cat(screen, 50, 460)
draw_cat(screen, 550, 550)
draw_cat(screen, 750, 560)
pygame.display.flip()
clock.tick(60)
pygame.quit()