import pygame from pygame.draw import ellipse, circle pygame.init() FPS = 30 screen = pygame.display.set_mode((800, 600)) def draw_ear(surface, x, y, width, height, color): ellipse(surface, color, (x, y, width, height)) def draw_head(surface, x, y, radius, color): circle(surface, color, (x, y), radius) def draw_eye(surface, x, y, radius, color): circle(surface, color, (x, y), radius) def draw_nose(surface, x, y, radius, color): circle(surface, color, (x, y), radius) def draw_body(surface, x, y, width, height, color): ellipse(surface, color, (x, y, width, height)) def draw_leg(surface, x, y, width, height, color): ellipse(surface, color, (x, y, width, height)) def draw_hare(surface, x, y, color): draw_ear(surface, x + 350, y + 130, 30, 100, color) draw_ear(surface, x + 420, y + 130, 30, 100, color) draw_head(surface, x + 400, y + 250, 40, color) draw_eye(surface, x + 385, y + 240, 5, (0, 0, 0)) draw_eye(surface, x + 415, y + 240, 5, (0, 0, 0)) draw_nose(surface, x + 400, y + 260, 5, (255, 0, 0)) draw_body(surface, x + 360, y + 280, 80, 120, color) draw_body(surface, x + 355, y + 290, 25, 45, color) draw_body(surface, x + 420, y + 290, 25, 45, color) draw_leg(surface, x + 340, y + 360, 30, 50, color) draw_leg(surface, x + 430, y + 360, 30, 50, color) draw_hare(screen, 0, 0, (150, 150, 150)) pygame.display.flip() clock = pygame.time.Clock() finished = False while not finished: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: finished = True pygame.quit()