29 lines
891 B
Python
29 lines
891 B
Python
import pygame
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from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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# фон
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rect(screen, (200, 200, 200), (0, 0, 400, 400))
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# лицо
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circle(screen, (255, 255, 0), (200, 200), 120)
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circle(screen, (0, 0, 0), (200, 200), 120, 3)
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# глаза
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circle(screen, (255, 0, 0), (160, 180), 25)
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circle(screen, (0, 0, 0), (160, 180), 10)
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circle(screen, (255, 0, 0), (240, 180), 20)
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circle(screen, (0, 0, 0), (240, 180), 8)
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# брови
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polygon(screen, (0, 0, 0), [(110,130), (190,150), (180,160), (100,140)])
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polygon(screen, (0, 0, 0), [(290,130), (210,150), (220,160), (300,140)])
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# рот
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rect(screen, (0, 0, 0), (150, 250, 100, 25))
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit() |