forked from 24_SuslaII/lab_3
91 lines
2.6 KiB
Python
91 lines
2.6 KiB
Python
import pygame
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from pygame.draw import ellipse, circle
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pygame.init()
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FPS = 30
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SCREEN_SIZE = (400, 400)
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WHITE = 'white'
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screen = pygame.display.set_mode(SCREEN_SIZE)
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def draw_body(surface, x, y, width, height, color):
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"""Рисует тело зайца."""
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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"""Рисует голову зайца."""
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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"""Рисует ухо зайца."""
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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"""Рисует ногу зайца."""
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare(surface, x, y, width, height, color):
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"""
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Рисует зайца на экране.
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Args:
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surface: объект pygame.Surface
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x, y: координаты центра изображения
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width, height: ширина и высота изображения
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color: цвет в формате, подходящем для pygame.Color
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"""
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# Параметры тела
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body_width = width // 2
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body_height = height // 2
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body_y = y + body_height // 2
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draw_body(surface, x, body_y, body_width, body_height, color)
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# Параметры головы
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head_size = height // 4
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head_y = y - head_size // 2
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draw_head(surface, x, head_y, head_size, color)
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# Параметры ушей
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ear_height = height // 3
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ear_y = y - height // 2 + ear_height // 2
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ear_width = width // 8
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ear_positions = (x - head_size // 4, x + head_size // 4)
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for ear_x in ear_positions:
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draw_ear(surface, ear_x, ear_y, ear_width, ear_height, color)
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# Параметры ног
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leg_height = height // 16
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leg_y = y + height // 2 - leg_height // 2
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leg_width = width // 4
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leg_positions = (x - width // 4, x + width // 4)
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for leg_x in leg_positions:
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draw_leg(surface, leg_x, leg_y, leg_width, leg_height, color)
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def main():
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"""Основная функция программы."""
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draw_hare(screen, 60, 60, 50, 50, WHITE)
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pygame.display.update()
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clock = pygame.time.Clock()
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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if __name__ == "__main__":
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main() |