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5 Commits

Author SHA1 Message Date
Игорь
85499b9d80 ff 2026-03-18 14:22:43 +03:00
69ef95dc15 Merge pull request 'add-hare' (#3) from add-hare into main
Reviewed-on: 24_PetrovIA/2#3
2026-03-18 14:15:57 +03:00
ef3f80babb Удалить hare.py 2026-03-18 14:15:02 +03:00
cf68650ab5 Обновить hare.py 2026-03-18 13:47:58 +03:00
Игорь
bc88e2138a сделал код немного хуже 2026-03-18 13:29:25 +03:00
3 changed files with 84 additions and 15 deletions

8
1.code-workspace Normal file
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@@ -0,0 +1,8 @@
{
"folders": [
{
"path": "../1"
}
],
"settings": {}
}

59
originalTASK1.py Normal file
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@@ -0,0 +1,59 @@
import pygame
from pygame.draw import*
pygame.init()
FPS = 30
screen = pygame.display.set_mode((400,400))
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
BLACK = (0, 0, 0)
BROWN = (139, 69, 19)
#Рисунок
def draw_body(surface, x, y, width, height, color):
''' Рисует тело '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_head(surface, x, y, size, color):
''' Рисует голову '''
circle(surface, color, (x, y), size // 2)
def draw_ear(surface, x, y, width, height, color):
''' Рисует ухо '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_leg(surface, x, y, width, height, color):
''' Рисует ногу '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_hare( surface, x, y, width, height, color):
''' Рисует зайца '''
body_width = width // 2
body_height = height // 2
body_y = y + body_height // 2
draw_body(surface, x, body_y, body_width, body_height, color)
head_size = height // 4
draw_head(surface, x, y-head_size // 2, head_size, color)
ear_height = height // 3
ear_y = y - height // 2 + ear_height // 2
for ear_x in (x-head_size // 4, x + head_size // 4):
draw_ear (surface, ear_x, ear_y, width // 8, ear_height, color)
leg_height = height // 16
leg_y =y + height // 2 - leg_height // 2
for leg_x in (x - width // 4, x + width // 4):
draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
draw_hare(screen, 200, 200, 200, 400, BROWN)
pygame.display.update()
clock = pygame.time.Clock()
finished = False
while not finished:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
pygame.quit()

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@@ -24,25 +24,27 @@ def draw_ear(surface, x, y, width, height, color):
def draw_leg(surface, x, y, width, height, color): def draw_leg(surface, x, y, width, height, color):
''' Рисует ногу ''' ''' Рисует ногу '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height)) ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_hare( surface, x, y, width, height, color): def draw_hare(srf, cx, cy, w, h, clr):
''' Рисует зайца ''' ''' Рисует зайца '''
body_width = width // 2 bw = w // 2
body_height = height // 2 bh = h // 2
body_y = y + body_height // 2 by = cy + bh // 2
draw_body(surface, x, body_y, body_width, body_height, color) draw_body(srf, cx, by, bw, bh, clr)
head_size = height // 4 hs = h // 4
draw_head(surface, x, y-head_size // 2, head_size, color) hy = cy - hs // 2
draw_head(srf, cx, hy, hs, clr)
ear_height = height // 3 eh = h // 3
ear_y = y - height // 2 + ear_height // 2 ey = cy - h // 2 + eh // 2
for ear_x in (x-head_size // 4, x + head_size // 4): for ex in (cx - hs // 4, cx + hs // 4):
draw_ear (surface, ear_x, ear_y, width // 8, ear_height, color) draw_ear(srf, ex, ey, w // 8, eh, clr)
leg_height = height // 16 lh = h // 16
leg_y =y + height // 2 - leg_height // 2 ly = cy + h // 2 - lh // 2
for leg_x in (x - width // 4, x + width // 4): coords = [cx - w // 4, cx + w // 4]
draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color) for lx in coords:
draw_leg(srf, lx, ly, w // 4, lh, clr)
draw_hare(screen, 200, 200, 200, 400, BROWN) draw_hare(screen, 200, 200, 200, 400, BROWN)