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2/originalTASK1.py
Игорь 85499b9d80 ff
2026-03-18 14:22:43 +03:00

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Python
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import pygame
from pygame.draw import*
pygame.init()
FPS = 30
screen = pygame.display.set_mode((400,400))
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
BLACK = (0, 0, 0)
BROWN = (139, 69, 19)
#Рисунок
def draw_body(surface, x, y, width, height, color):
''' Рисует тело '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_head(surface, x, y, size, color):
''' Рисует голову '''
circle(surface, color, (x, y), size // 2)
def draw_ear(surface, x, y, width, height, color):
''' Рисует ухо '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_leg(surface, x, y, width, height, color):
''' Рисует ногу '''
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
def draw_hare( surface, x, y, width, height, color):
''' Рисует зайца '''
body_width = width // 2
body_height = height // 2
body_y = y + body_height // 2
draw_body(surface, x, body_y, body_width, body_height, color)
head_size = height // 4
draw_head(surface, x, y-head_size // 2, head_size, color)
ear_height = height // 3
ear_y = y - height // 2 + ear_height // 2
for ear_x in (x-head_size // 4, x + head_size // 4):
draw_ear (surface, ear_x, ear_y, width // 8, ear_height, color)
leg_height = height // 16
leg_y =y + height // 2 - leg_height // 2
for leg_x in (x - width // 4, x + width // 4):
draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
draw_hare(screen, 200, 200, 200, 400, BROWN)
pygame.display.update()
clock = pygame.time.Clock()
finished = False
while not finished:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
pygame.quit()