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4 Commits
add-hare
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85499b9d80
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85499b9d80 | ||
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| 16b5661a26 |
8
1.code-workspace
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8
1.code-workspace
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@@ -0,0 +1,8 @@
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{
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"folders": [
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{
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"path": "../1"
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}
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],
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"settings": {}
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}
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59
originalTASK1.py
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59
originalTASK1.py
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import pygame
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from pygame.draw import*
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400,400))
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WHITE = (255, 255, 255)
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GRAY = (200, 200, 200)
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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#Рисунок
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def draw_body(surface, x, y, width, height, color):
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''' Рисует тело '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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''' Рисует голову '''
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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''' Рисует ухо '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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''' Рисует ногу '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare( surface, x, y, width, height, color):
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''' Рисует зайца '''
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body_width = width // 2
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body_height = height // 2
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body_y = y + body_height // 2
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draw_body(surface, x, body_y, body_width, body_height, color)
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head_size = height // 4
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draw_head(surface, x, y-head_size // 2, head_size, color)
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ear_height = height // 3
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ear_y = y - height // 2 + ear_height // 2
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for ear_x in (x-head_size // 4, x + head_size // 4):
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draw_ear (surface, ear_x, ear_y, width // 8, ear_height, color)
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leg_height = height // 16
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leg_y =y + height // 2 - leg_height // 2
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for leg_x in (x - width // 4, x + width // 4):
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draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
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draw_hare(screen, 200, 200, 200, 400, BROWN)
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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64
task1.py
64
task1.py
@@ -6,62 +6,46 @@ pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400,400))
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# Цвета
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WHITE = (255, 255, 255)
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GRAY = (200, 200, 200)
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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#Рисунок
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def draw_body(surface, x, y, width, height, color):
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"""Рисует тело зайца."""
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''' Рисует тело '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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"""Рисует голову зайца."""
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''' Рисует голову '''
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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"""Рисует ухо зайца."""
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''' Рисует ухо '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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"""Рисует ногу зайца."""
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def draw_hare(surface, center_x, center_y, total_width, total_height, color):
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"""
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Рисует зайца на экране.
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''' Рисует ногу '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare(srf, cx, cy, w, h, clr):
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''' Рисует зайца '''
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bw = w // 2
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bh = h // 2
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by = cy + bh // 2
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draw_body(srf, cx, by, bw, bh, clr)
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Параметры:
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surface: поверхность для рисования
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center_x, center_y: координаты центра изображения
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total_width, total_height: ширина и высота изображения
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color: цвет зайца
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"""
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# Тело
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body_width = total_width // 2
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body_height = total_height // 2
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body_y = center_y + body_height // 2
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draw_body(surface, center_x, body_y, body_width, body_height, color)
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hs = h // 4
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hy = cy - hs // 2
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draw_head(srf, cx, hy, hs, clr)
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# Голова
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head_size = total_height // 4
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head_y = center_y - head_size // 2
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draw_head(surface, center_x, head_y, head_size, color)
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eh = h // 3
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ey = cy - h // 2 + eh // 2
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for ex in (cx - hs // 4, cx + hs // 4):
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draw_ear(srf, ex, ey, w // 8, eh, clr)
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# Уши
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ear_height = total_height // 3
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ear_y = center_y - total_height // 2 + ear_height // 2
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ear_width = total_width // 8
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draw_ear(surface, center_x - head_size // 4, ear_y, ear_width, ear_height, color)
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draw_ear(surface, center_x + head_size // 4, ear_y, ear_width, ear_height, color)
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lh = h // 16
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ly = cy + h // 2 - lh // 2
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coords = [cx - w // 4, cx + w // 4]
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for lx in coords:
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draw_leg(srf, lx, ly, w // 4, lh, clr)
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# Ноги
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leg_height = total_height // 16
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leg_y = center_y + total_height // 2 - leg_height // 2
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leg_width = total_width // 4
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draw_leg(surface, center_x - total_width // 4, leg_y, leg_width, leg_height, color)
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draw_leg(surface, center_x + total_width // 4, leg_y, leg_width, leg_height, color)
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# Рисуем зайца
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draw_hare(screen, 200, 200, 200, 400, BROWN)
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pygame.display.update()
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