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8
1.code-workspace
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8
1.code-workspace
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@@ -0,0 +1,8 @@
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{
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"folders": [
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{
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"path": "../1"
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}
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],
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"settings": {}
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}
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@@ -1,56 +1,50 @@
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import pygame
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import pygame
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from pygame.draw import *
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from pygame.draw import*
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pygame.init()
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pygame.init()
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FPS = 30
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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screen = pygame.display.set_mode((400,400))
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# Цвета
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WHITE = (255, 255, 255)
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WHITE = (255, 255, 255)
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GRAY = (200, 200, 200)
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GRAY = (200, 200, 200)
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BLACK = (0, 0, 0)
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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BROWN = (139, 69, 19)
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#Рисунок
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def draw_body(surface, x, y, width, height, color):
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def draw_body(surface, x, y, width, height, color):
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''' Рисует тело '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
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def draw_head(surface, x, y, size, color):
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''' Рисует голову '''
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circle(surface, color, (x, y), size // 2)
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circle(surface, color, (x, y), size // 2)
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def draw_ear(surface, x, y, width, height, color):
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def draw_ear(surface, x, y, width, height, color):
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''' Рисует ухо '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_leg(surface, x, y, width, height, color):
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def draw_leg(surface, x, y, width, height, color):
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''' Рисует ногу '''
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_hare( surface, x, y, width, height, color):
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def draw_hare(surface, x, y, width, height, color):
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''' Рисует зайца '''
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body_width = width // 2
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body_width = width // 2
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body_height = height // 2
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body_height = height // 2
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body_y = y + body_height // 2
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body_y = y + body_height // 2
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draw_body(surface, x, body_y, body_width, body_height, color)
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draw_body(surface, x, body_y, body_width, body_height, color)
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head_size = height // 4
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head_size = height // 4
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head_y = y - head_size // 2
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draw_head(surface, x, y-head_size // 2, head_size, color)
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draw_head(surface, x, head_y, head_size, color)
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ear_height = height // 3
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ear_height = height // 3
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ear_y = y - height // 2 + ear_height // 2
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ear_y = y - height // 2 + ear_height // 2
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for ear_x in (x - head_size // 4, x + head_size // 4):
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for ear_x in (x-head_size // 4, x + head_size // 4):
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draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color)
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draw_ear (surface, ear_x, ear_y, width // 8, ear_height, color)
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leg_height = height // 16
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leg_height = height // 16
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leg_y = y + height // 2 - leg_height // 2
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leg_y =y + height // 2 - leg_height // 2
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for leg_x in (x - width // 4, x + width // 4):
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for leg_x in (x - width // 4, x + width // 4):
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draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
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draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
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# Рисуем зайца
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draw_hare(screen, 200, 200, 200, 400, BROWN)
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draw_hare(screen, 200, 200, 200, 300, GRAY)
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# Глаза и нос - НАХОДЯТСЯ ВНЕ ФУНКЦИИ
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circle(screen, BLACK, (170, 150), 5) # левый глаз
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circle(screen, BLACK, (230, 150), 5) # правый глаз
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circle(screen, BLACK, (200, 170), 3) # носик
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pygame.display.update()
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pygame.display.update()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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