forked from 24_LitvintsevaVD/YP_2026_litvintseva
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4e91375bae | |||
| 8fb6a5d4c7 | |||
| 53750760cd |
163
egr.py
Executable file
163
egr.py
Executable file
@@ -0,0 +1,163 @@
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#!/usr/bin/env python3
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import pygame
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from pygame.draw import *
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import math
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((900, 900))
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# 1) Цвета
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WHITE = (255, 255, 255)
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GRAY = (230, 230, 230)
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DARK_GRAY = (180, 180, 180)
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PINK = (255, 210, 210)
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NOSE = (255, 120, 120)
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BLACK = (0, 0, 0)
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# 2) Координаты центра
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cx = 450
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cy = 420
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def draw_body(surface, x, y):
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"""Рисует тело зайца"""
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ellipse(surface, GRAY, (x - 150, y, 300, 220))
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ellipse(surface, DARK_GRAY, (x - 80, y + 80, 160, 100))
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def draw_head(surface, x, y):
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"""Рисует голову зайца"""
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circle(surface, GRAY, (x, y - 120), 120)
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def draw_left_ear(surface, x, y):
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"""Рисует левое ухо"""
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ellipse(surface, GRAY, (x - 90, y - 420, 70, 260))
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ellipse(surface, PINK, (x - 70, y - 400, 30, 200))
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def draw_right_ear(surface, x, y):
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"""Рисует правое ухо"""
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ellipse(surface, GRAY, (x + 20, y - 420, 70, 260))
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ellipse(surface, PINK, (x + 40, y - 400, 30, 200))
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def draw_left_eye(surface, x, y):
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"""Рисует левый глаз"""
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eye_y = y - 150
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circle(surface, BLACK, (x - 45, eye_y), 12)
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circle(surface, WHITE, (x - 50, eye_y - 5), 4)
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def draw_right_eye(surface, x, y):
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"""Рисует правый глаз"""
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eye_y = y - 150
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circle(surface, BLACK, (x + 45, eye_y), 12)
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circle(surface, WHITE, (x + 40, eye_y - 5), 4)
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def draw_nose(surface, x, y):
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"""Рисует нос и возвращает его координату y"""
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ny = y - 90
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polygon(surface, NOSE, [
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(x, ny),
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(x - 12, ny + 14),
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(x + 12, ny + 14)
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])
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return ny
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def draw_mouth(surface, x, ny):
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"""Рисует рот"""
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line(surface, BLACK, (x, ny + 14), (x, ny + 28), 2)
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arc(surface, BLACK, (x - 30, ny + 20, 30, 20), math.pi, 2 * math.pi, 2)
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arc(surface, BLACK, (x, ny + 20, 30, 20), math.pi, 2 * math.pi, 2)
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def draw_left_whiskers(surface, x, ny):
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"""Рисует левые усы"""
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for angle in [-10, 0, 10]:
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rad = math.radians(angle)
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x1 = x - 10
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y1 = ny + 10
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x2 = x - (10 + 120 * math.cos(rad))
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y2 = ny + 10 + 40 * math.sin(rad)
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line(surface, BLACK, (x1, y1), (x2, y2), 2)
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def draw_right_whiskers(surface, x, ny):
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"""Рисует правые усы"""
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for angle in [-10, 0, 10]:
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rad = math.radians(angle)
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x1 = x + 10
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y1 = ny + 10
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x2 = x + (10 + 120 * math.cos(rad))
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y2 = ny + 10 + 40 * math.sin(rad)
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line(surface, BLACK, (x1, y1), (x2, y2), 2)
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def draw_left_front_paw(surface, x, y):
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"""Рисует левую переднюю лапу"""
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ellipse(surface, GRAY, (x - 120, y + 160, 90, 50))
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def draw_right_front_paw(surface, x, y):
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"""Рисует правую переднюю лапу"""
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ellipse(surface, GRAY, (x + 30, y + 160, 90, 50))
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def draw_left_hind_paw(surface, x, y):
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"""Рисует левую заднюю лапу"""
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ellipse(surface, GRAY, (x - 180, y + 200, 120, 70))
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def draw_right_hind_paw(surface, x, y):
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"""Рисует правую заднюю лапу"""
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ellipse(surface, GRAY, (x + 60, y + 200, 120, 70))
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def draw_tail(surface, x, y):
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"""Рисует хвост"""
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circle(surface, GRAY, (x + 160, y + 80), 30)
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def draw_shadow(surface, x, y):
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"""Рисует тень"""
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ellipse(surface, (200, 200, 200), (x - 200, y + 220, 400, 60))
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def draw_hare(surface, x, y):
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"""Основная функция, рисующая всего зайца"""
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# Сначала тень (на заднем плане)
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draw_shadow(surface, x, y)
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# Тело и голова
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draw_body(surface, x, y)
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draw_head(surface, x, y)
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# Уши
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draw_left_ear(surface, x, y)
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draw_right_ear(surface, x, y)
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# Глаза
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draw_left_eye(surface, x, y)
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draw_right_eye(surface, x, y)
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# Нос и рот
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ny = draw_nose(surface, x, y)
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draw_mouth(surface, x, ny)
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# Усы
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draw_left_whiskers(surface, x, ny)
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draw_right_whiskers(surface, x, ny)
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# Лапы
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draw_left_front_paw(surface, x, y)
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draw_right_front_paw(surface, x, y)
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draw_left_hind_paw(surface, x, y)
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draw_right_hind_paw(surface, x, y)
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# Хвост
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draw_tail(surface, x, y)
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# Рисуем зайца
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screen.fill(WHITE)
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draw_hare(screen, cx, cy)
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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173
rabit2.py
173
rabit2.py
@@ -6,125 +6,112 @@ pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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clock = pygame.time.Clock()
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# === 1. Словарь цветов ===
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COLORS = {
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"WHITE": (255, 255, 255),
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"BLACK": (0, 0, 0),
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"NOSE": (255, 150, 150),
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"MOUTH": (150, 100, 100),
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"BLUSH": (255, 200, 200),
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"WHISKERS": (100, 100, 100),
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"BODY": (200, 200, 200)
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}
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def draw_body(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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# === 2. Словарь размеров и пропорций ===
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SIZES = {
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"body_ratio": 0.5,
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"head_ratio": 0.25,
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"ear_ratio": 1/3,
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"leg_ratio": 1/16,
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"eye_ratio": 1/8,
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"blush_ratio": 1/10,
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"front_leg_w_ratio": 1/12,
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"front_leg_h_ratio": 1/8
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}
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def draw_head(surface, x, y, size, color):
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circle(surface, color, (x, y), size // 2)
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# === 3. Подфункции для частей тела ===
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def draw_body(surface, x, y, width, height, color=None):
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ellipse(surface, color, (x - width // 4, y, width // 2, height // 2))
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def draw_ear(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, width, height, color=None):
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head_size = int(height * SIZES["head_ratio"])
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circle(surface, color, (x, y - head_size // 2), head_size // 2)
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def draw_leg(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_ears(surface, x, y, width, height, color=None):
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head_size = int(height * SIZES["head_ratio"])
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ear_h = int(height * SIZES["ear_ratio"])
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ellipse(surface, color, (x - head_size // 4 - width // 16, y - height // 2, width // 8, ear_h))
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ellipse(surface, color, (x + head_size // 4 - width // 16, y - height // 2, width // 8, ear_h))
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def draw_hare(surface, x, y, width, height, color):
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body_width = width // 2
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body_height = height // 2
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body_y = y + body_height // 2
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draw_body(surface, x, body_y, body_width, body_height, color)
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def draw_eyes(surface, x, y, width, height, color=None): # color необязательный
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head_size = int(height * SIZES["head_ratio"])
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eye_r = int(head_size * SIZES["eye_ratio"])
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eye_y = y - head_size // 2 - head_size // 8
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circle(surface, COLORS["WHITE"], (x - head_size // 6, eye_y), eye_r)
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circle(surface, COLORS["WHITE"], (x + head_size // 6, eye_y), eye_r)
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circle(surface, COLORS["BLACK"], (x - head_size // 6, eye_y), eye_r // 2)
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circle(surface, COLORS["BLACK"], (x + head_size // 6, eye_y), eye_r // 2)
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circle(surface, COLORS["WHITE"], (x - head_size // 6 - 2, eye_y - 2), eye_r // 6)
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circle(surface, COLORS["WHITE"], (x + head_size // 6 - 2, eye_y - 2), eye_r // 6)
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def draw_nose_mouth(surface, x, y, width, height, color=None):
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head_size = int(height * SIZES["head_ratio"])
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head_size = height // 4
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head_y = y - head_size // 2
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nose_y = head_y + head_size // 8
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draw_head(surface, x, head_y, head_size, color)
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polygon(surface, COLORS["NOSE"], [
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ear_height = height // 3
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ear_y = y - height // 2 + ear_height // 2
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draw_ear(surface, x - head_size // 4, ear_y, width // 8, ear_height, color)
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draw_ear(surface, x + head_size // 4, ear_y, width // 8, ear_height, color)
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leg_height = height // 16
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leg_y = y + height // 2 - leg_height // 2
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draw_leg(surface, x - width // 4, leg_y, width // 4, leg_height, color)
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draw_leg(surface, x + width // 4, leg_y, width // 4, leg_height, color)
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eye_y = head_y - head_size // 8
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eye_radius = head_size // 8
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circle(surface, (255, 255, 255), (x - head_size // 6, eye_y), eye_radius)
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circle(surface, (255, 255, 255), (x + head_size // 6, eye_y), eye_radius)
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pupil_radius = eye_radius // 2
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circle(surface, (0, 0, 0), (x - head_size // 6, eye_y), pupil_radius)
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circle(surface, (0, 0, 0), (x + head_size // 6, eye_y), pupil_radius)
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spark_radius = pupil_radius // 3
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circle(surface, (255, 255, 255), (x - head_size // 6 - 2, eye_y - 2), spark_radius)
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circle(surface, (255, 255, 255), (x + head_size // 6 - 2, eye_y - 2), spark_radius)
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nose_y = head_y + head_size // 8
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polygon(surface, (255, 150, 150), [
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(x, nose_y),
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(x - head_size // 8, nose_y + head_size // 12),
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(x + head_size // 8, nose_y + head_size // 12)
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])
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line(surface, COLORS["MOUTH"], (x, nose_y + head_size // 16), (x, nose_y + head_size // 8), 2)
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def draw_blush_whiskers(surface, x, y, width, height, color=None):
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head_size = int(height * SIZES["head_ratio"])
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head_y = y - head_size // 2
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nose_y = head_y + head_size // 8
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line(surface, (150, 100, 100),
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(x, nose_y + head_size // 16),
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(x, nose_y + head_size // 8), 2)
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blush_r = int(head_size * SIZES["blush_ratio"])
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circle(surface, COLORS["BLUSH"], (x - head_size // 4, nose_y + head_size // 24), blush_r)
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circle(surface, COLORS["BLUSH"], (x + head_size // 4, nose_y + head_size // 24), blush_r)
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blush_radius = head_size // 10
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circle(surface, (255, 200, 200), (x - head_size // 4, nose_y + head_size // 24), blush_radius)
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circle(surface, (255, 200, 200), (x + head_size // 4, nose_y + head_size // 24), blush_radius)
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whisker_y = nose_y + head_size // 24
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whisker_len = head_size // 4
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for i in range(3):
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line(surface, COLORS["WHISKERS"],
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(x - head_size // 10, whisker_y + i * 2),
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(x - whisker_len - head_size // 10, whisker_y - head_size // 10 + i * 2), 1)
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line(surface, COLORS["WHISKERS"],
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(x + head_size // 10, whisker_y + i * 2),
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(x + whisker_len + head_size // 10, whisker_y - head_size // 10 + i * 2), 1)
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whisker_length = head_size // 4
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line(surface, (100, 100, 100),
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(x - head_size // 10, whisker_y),
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(x - whisker_length - head_size // 10, whisker_y - head_size // 10), 1)
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line(surface, (100, 100, 100),
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(x - head_size // 10, whisker_y + 2),
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(x - whisker_length - head_size // 10, whisker_y - head_size // 10 + 2), 1)
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line(surface, (100, 100, 100),
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(x - head_size // 10, whisker_y + 4),
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(x - whisker_length - head_size // 10, whisker_y - head_size // 10 + 4), 1)
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line(surface, (100, 100, 100),
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(x + head_size // 10, whisker_y),
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(x + whisker_length + head_size // 10, whisker_y - head_size // 10), 1)
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line(surface, (100, 100, 100),
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(x + head_size // 10, whisker_y + 2),
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(x + whisker_length + head_size // 10, whisker_y - head_size // 10 + 2), 1)
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line(surface, (100, 100, 100),
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(x + head_size // 10, whisker_y + 4),
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(x + whisker_length + head_size // 10, whisker_y - head_size // 10 + 4), 1)
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def draw_front_legs(surface, x, y, width, height, color=None):
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fw = int(width * SIZES["front_leg_w_ratio"])
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fh = int(height * SIZES["front_leg_h_ratio"])
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fy = y + height // 6
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front_leg_width = width // 12
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front_leg_height = height // 8
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front_leg_y = y + height // 6
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ellipse(surface, color, (x - width // 6 - fw // 2, fy - fh // 2, fw, fh))
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ellipse(surface, COLORS["BLACK"], (x - width // 6 - fw // 2, fy - fh // 2, fw, fh), 1)
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ellipse(surface, (0, 0, 0), (x - width // 6 - front_leg_width // 2,
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front_leg_y - front_leg_height // 2,
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front_leg_width, front_leg_height), 1)
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ellipse(surface, (0, 0, 0), (x + width // 6 - front_leg_width // 2,
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front_leg_y - front_leg_height // 2,
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front_leg_width, front_leg_height), 1)
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ellipse(surface, color, (x + width // 6 - fw // 2, fy - fh // 2, fw, fh))
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ellipse(surface, COLORS["BLACK"], (x + width // 6 - fw // 2, fy - fh // 2, fw, fh), 1)
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# === 4. Словарь функций частей тела ===
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PARTS = {
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"body": draw_body,
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"head": draw_head,
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"ears": draw_ears,
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"eyes": draw_eyes,
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"nose_mouth": draw_nose_mouth,
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"blush_whiskers": draw_blush_whiskers,
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"front_legs": draw_front_legs
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}
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draw_hare(screen, 200, 200, 200, 400, (200, 200, 200))
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# === 5. Главная функция, объединяющая все части ===
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def draw_hare(surface, x, y, width, height, color):
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for part in ["body", "head", "ears", "eyes", "nose_mouth", "blush_whiskers", "front_legs"]:
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PARTS[part](surface, x, y, width, height, color)
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# === РИСУЕМ ===
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screen.fill(COLORS["WHITE"])
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draw_hare(screen, 200, 200, 200, 400, COLORS["BODY"])
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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pygame.quit()
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124
rabit3.py
Executable file
124
rabit3.py
Executable file
@@ -0,0 +1,124 @@
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#!/usr/bin/env python3
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import pygame
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from pygame.draw import *
|
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pygame.init()
|
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|
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FPS = 30
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screen = pygame.display.set_mode((400, 400))
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def draw_body(surface, x, y, width, height, color):
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ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
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def draw_head(surface, x, y, size, color):
|
||||
circle(surface, color, (x, y), size // 2)
|
||||
|
||||
def draw_ear(surface, x, y, width, height, color):
|
||||
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
|
||||
|
||||
def draw_leg(surface, x, y, width, height, color):
|
||||
ellipse(surface, color, (x - width // 2, y - height // 2, width, height))
|
||||
|
||||
def draw_hare(surface, x, y, width, height, color):
|
||||
body_width = width // 2
|
||||
body_height = height // 2
|
||||
body_y = y + body_height // 2
|
||||
draw_body(surface, x, body_y, body_width, body_height, color)
|
||||
|
||||
head_size = height // 4
|
||||
head_y = y - head_size // 2
|
||||
draw_head(surface, x, head_y, head_size, color)
|
||||
|
||||
ear_height = height // 3
|
||||
ear_y = y - height // 2 + ear_height // 2
|
||||
for ear_x in (x - head_size // 4, x + head_size // 4):
|
||||
draw_ear(surface, ear_x, ear_y, width // 8, ear_height, color)
|
||||
|
||||
leg_height = height // 16
|
||||
leg_y = y + height // 2 - leg_height // 2
|
||||
for leg_x in (x - width // 4, x + width // 4):
|
||||
draw_leg(surface, leg_x, leg_y, width // 4, leg_height, color)
|
||||
|
||||
# Добавляем детали
|
||||
|
||||
# Глаза (белки)
|
||||
eye_y = head_y - head_size // 8
|
||||
eye_radius = head_size // 8
|
||||
for eye_x in (x - head_size // 6, x + head_size // 6):
|
||||
circle(surface, (255, 255, 255), (eye_x, eye_y), eye_radius)
|
||||
|
||||
# Зрачки
|
||||
pupil_radius = eye_radius // 2
|
||||
for pupil_x in (x - head_size // 6, x + head_size // 6):
|
||||
circle(surface, (0, 0, 0), (pupil_x, eye_y), pupil_radius)
|
||||
|
||||
# Блики в глазах
|
||||
spark_radius = pupil_radius // 3
|
||||
for spark_x in (x - head_size // 6 - 2, x + head_size // 6 - 2):
|
||||
circle(surface, (255, 255, 255), (spark_x, eye_y - 2), spark_radius)
|
||||
|
||||
# Носик (розовый треугольник)
|
||||
nose_y = head_y + head_size // 8
|
||||
polygon(surface, (255, 150, 150), [
|
||||
(x, nose_y),
|
||||
(x - head_size // 8, nose_y + head_size // 12),
|
||||
(x + head_size // 8, nose_y + head_size // 12)
|
||||
])
|
||||
|
||||
# Ротик
|
||||
line(surface, (150, 100, 100),
|
||||
(x, nose_y + head_size // 16),
|
||||
(x, nose_y + head_size // 8), 2)
|
||||
|
||||
# Немного румянца на щечках
|
||||
blush_radius = head_size // 10
|
||||
for cheek_x in (x - head_size // 4, x + head_size // 4):
|
||||
circle(surface, (255, 200, 200), (cheek_x, nose_y + head_size // 24), blush_radius)
|
||||
|
||||
# Усики (по три с каждой стороны) - теперь после румянца
|
||||
whisker_y = nose_y + head_size // 24
|
||||
whisker_length = head_size // 4
|
||||
for i in range(3):
|
||||
# Левые усики
|
||||
line(surface, (100, 100, 100),
|
||||
(x - head_size // 10, whisker_y + i * 2),
|
||||
(x - whisker_length - head_size // 10, whisker_y - head_size // 10 + i * 2), 1)
|
||||
# Правые усики
|
||||
line(surface, (100, 100, 100),
|
||||
(x + head_size // 10, whisker_y + i * 2),
|
||||
(x + whisker_length + head_size // 10, whisker_y - head_size // 10 + i * 2), 1)
|
||||
|
||||
# Передние лапки (две маленькие) - с обводкой
|
||||
front_leg_width = width // 12
|
||||
front_leg_height = height // 8
|
||||
front_leg_y = y + height // 6
|
||||
|
||||
# Левая передняя лапка (с обводкой)
|
||||
ellipse(surface, color, (x - width // 6 - front_leg_width // 2,
|
||||
front_leg_y - front_leg_height // 2,
|
||||
front_leg_width, front_leg_height))
|
||||
ellipse(surface, (0, 0, 0), (x - width // 6 - front_leg_width // 2,
|
||||
front_leg_y - front_leg_height // 2,
|
||||
front_leg_width, front_leg_height), 1)
|
||||
|
||||
# Правая передняя лапка (с обводкой)
|
||||
ellipse(surface, color, (x + width // 6 - front_leg_width // 2,
|
||||
front_leg_y - front_leg_height // 2,
|
||||
front_leg_width, front_leg_height))
|
||||
ellipse(surface, (0, 0, 0), (x + width // 6 - front_leg_width // 2,
|
||||
front_leg_y - front_leg_height // 2,
|
||||
front_leg_width, front_leg_height), 1)
|
||||
|
||||
draw_hare(screen, 200, 200, 200, 400, (200, 200, 200))
|
||||
|
||||
pygame.display.update()
|
||||
clock = pygame.time.Clock()
|
||||
finished = False
|
||||
|
||||
while not finished:
|
||||
clock.tick(FPS)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
finished = True
|
||||
|
||||
pygame.quit()
|
||||
Reference in New Issue
Block a user