Обновить ol.py

This commit is contained in:
2026-03-18 12:12:25 +03:00
parent 680c931e76
commit 55ec339c30

111
ol.py
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@@ -10,7 +10,6 @@ screen = pygame.display.set_mode((900, 900))
pygame.display.set_caption("BIG STRAIGHT HARE") pygame.display.set_caption("BIG STRAIGHT HARE")
clock = pygame.time.Clock() clock = pygame.time.Clock()
# Colors
WHITE = (255, 255, 255) WHITE = (255, 255, 255)
GRAY = (230, 230, 230) GRAY = (230, 230, 230)
DARK_GRAY = (180, 180, 180) DARK_GRAY = (180, 180, 180)
@@ -20,72 +19,98 @@ BLACK = (0, 0, 0)
screen.fill(WHITE) screen.fill(WHITE)
cx, cy = 450, 420 # центр cx, cy = 450, 420
# SHADOW # SHADOW (через цикл зачем-то)
ellipse(screen, (200, 200, 200), (cx - 200, cy + 220, 400, 60)) for i in range(1):
ellipse(screen, (200, 200, 200), (cx - 200, cy + 220, 400, 60))
# BODY (строго по центру) # BODY (дублирование через цикл)
ellipse(screen, GRAY, (cx - 150, cy, 300, 220)) for i in range(2):
ellipse(screen, DARK_GRAY, (cx - 80, cy + 80, 160, 100)) ellipse(screen, GRAY, (cx - 150, cy, 300, 220))
if i == 1:
ellipse(screen, DARK_GRAY, (cx - 80, cy + 80, 160, 100))
# HEAD (ровно над телом) # HEAD (через странный цикл)
circle(screen, GRAY, (cx, cy - 120), 120) for i in range(3):
if i == 2:
circle(screen, GRAY, (cx, cy - 120), 120)
# EARS (идеально симметричные) # EARS (ужас через список и лишнюю логику)
ellipse(screen, GRAY, (cx - 90, cy - 420, 70, 260)) ears = [(-90, -420), (20, -420)]
ellipse(screen, GRAY, (cx + 20, cy - 420, 70, 260)) for e in ears:
for j in range(1):
ellipse(screen, GRAY, (cx + e[0], cy + e[1], 70, 260))
ellipse(screen, PINK, (cx - 70, cy - 400, 30, 200)) inner = [(-70, -400), (40, -400)]
ellipse(screen, PINK, (cx + 40, cy - 400, 30, 200)) for k in range(len(inner)):
ellipse(screen, PINK, (cx + inner[k][0], cy + inner[k][1], 30, 200))
# EYES (одна линия) # EYES (перегружено)
eye_y = cy - 150 eye_y = cy - 150
circle(screen, BLACK, (cx - 45, eye_y), 12) coords = [-45, 45]
circle(screen, BLACK, (cx + 45, eye_y), 12) for i in coords:
circle(screen, BLACK, (cx + i, eye_y), 12)
# блики (разные смещения вручную)
circle(screen, WHITE, (cx - 50, eye_y - 5), 4) circle(screen, WHITE, (cx - 50, eye_y - 5), 4)
circle(screen, WHITE, (cx + 40, eye_y - 5), 4) circle(screen, WHITE, (cx + 40, eye_y - 5), 4)
# NOSE (ровный и аккуратный) # NOSE (через цикл из одного элемента)
nose_y = cy - 90 for i in range(1):
polygon(screen, NOSE, [ ny = cy - 90
(cx, nose_y), polygon(screen, NOSE, [
(cx - 12, nose_y + 14), (cx, ny),
(cx + 12, nose_y + 14) (cx - 12, ny + 14),
]) (cx + 12, ny + 14)
])
# MOUTH (симметрия) # MOUTH (разбито и дублировано)
line(screen, BLACK, (cx, nose_y + 14), (cx, nose_y + 28), 2) line(screen, BLACK, (cx, ny + 14), (cx, ny + 28), 2)
arc(screen, BLACK, (cx - 30, nose_y + 20, 30, 20), math.pi, 2*math.pi, 2)
arc(screen, BLACK, (cx, nose_y + 20, 30, 20), math.pi, 2*math.pi, 2)
# WHISKERS (зеркально) for i in range(2):
if i == 0:
arc(screen, BLACK, (cx - 30, ny + 20, 30, 20), math.pi, 2*math.pi, 2)
else:
arc(screen, BLACK, (cx, ny + 20, 30, 20), math.pi, 2*math.pi, 2)
# WHISKERS (перегружено переменными)
for side in [-1, 1]: for side in [-1, 1]:
for angle in [-10, 0, 10]: for angle in [-10, 0, 10]:
rad = math.radians(angle) rad = math.radians(angle)
line(screen, BLACK, x1 = cx + side * 10
(cx + side*10, nose_y + 10), y1 = ny + 10
(cx + side*(10 + 120*math.cos(rad)), nose_y + 10 + 40*math.sin(rad)), 2) x2 = cx + side * (10 + 120 * math.cos(rad))
y2 = ny + 10 + 40 * math.sin(rad)
line(screen, BLACK, (x1, y1), (x2, y2), 2)
# FRONT PAWS (симметрия) # FRONT PAWS (через странный список)
ellipse(screen, GRAY, (cx - 120, cy + 160, 90, 50)) paws = [(-120, 160), (30, 160)]
ellipse(screen, GRAY, (cx + 30, cy + 160, 90, 50)) for p in paws:
ellipse(screen, GRAY, (cx + p[0], cy + p[1], 90, 50))
# BACK PAWS # BACK PAWS (копипаста)
ellipse(screen, GRAY, (cx - 180, cy + 200, 120, 70)) for i in range(2):
ellipse(screen, GRAY, (cx + 60, cy + 200, 120, 70)) if i == 0:
ellipse(screen, GRAY, (cx - 180, cy + 200, 120, 70))
else:
ellipse(screen, GRAY, (cx + 60, cy + 200, 120, 70))
# TAIL # TAIL (бессмысленный цикл)
circle(screen, GRAY, (cx + 160, cy + 80), 30) for _ in range(5):
if _ == 4:
circle(screen, GRAY, (cx + 160, cy + 80), 30)
pygame.display.update() pygame.display.update()
running = True running = True
while running: while running:
clock.tick(FPS) clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT: # лишний цикл обработки событий
events = pygame.event.get()
for i in range(len(events)):
if events[i].type == pygame.QUIT:
running = False running = False
pygame.quit() pygame.quit()