42 lines
982 B
Python
42 lines
982 B
Python
import pygame
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from pygame.draw import *
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pygame.init()
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FPS = 30
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screen = pygame.display.set_mode((1000, 1000))
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a = 30
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dx = 80
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y = 450
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rect(screen, (100, 100, 100), (0, 0, 1000, 450))
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rect(screen, (20, 20, 20), (0, 450, 1000, 1000))
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circle(screen, (200, 200, 200), (875, 100), 75)
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ellipse(screen, (40, 40, 40), (40, 100, 800, 75))
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ellipse(screen, (60, 60, 60), (450, 60, 570, 75))
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ellipse(screen, (50, 50, 50), (600, 160, 570, 60))
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rect(screen, (40, 30, 20), (30, 250, 550, 500))
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rect(screen, (30, 30, 30), (390, 150, 20, 75))
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polygon(screen, (20, 20, 20), [(0, 250), (60, 200), (550, 200), (610, 250)])
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rect(screen, (30, 30, 30), (120, 150, 20, 75))
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rect(screen, (30, 30, 30), (450, 150, 20, 75))
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rect(screen, (30, 30, 30), (150, 100, 40, 125))
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pygame.display.update()
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clock = pygame.time.Clock()
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finished = False
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while not finished:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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finished = True
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pygame.quit()
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